add BigRockNPC and IronDoorObj; update AssetSetter to include new NPC and interactive tiles
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@@ -6,6 +6,7 @@ import de.miaurizius.jgame2d.core.enums.EntityType;
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import de.miaurizius.jgame2d.core.enums.GameState;
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import de.miaurizius.jgame2d.core.handlers.KeyHandler;
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import de.miaurizius.jgame2d.entity.item.KeyObj;
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import de.miaurizius.jgame2d.entity.item.LanternObj;
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import de.miaurizius.jgame2d.entity.item.ShieldWoodObj;
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import de.miaurizius.jgame2d.entity.item.SwordNormalObj;
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import de.miaurizius.jgame2d.entity.projectile.FireballObj;
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@@ -257,14 +258,18 @@ public class Player extends Entity {
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panel.iTile[panel.currentMap.getIndex()][index].life--;
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panel.iTile[panel.currentMap.getIndex()][index].invincible = true;
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generateParticle(panel.iTile[panel.currentMap.getIndex()][index], panel.iTile[panel.currentMap.getIndex()][index]);
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panel.iTile[panel.currentMap.getIndex()][index].checkDrop();
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if(panel.iTile[panel.currentMap.getIndex()][index].life == 0) panel.iTile[panel.currentMap.getIndex()][index] = panel.iTile[panel.currentMap.getIndex()][index].getDestroyedForm();
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}
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public void interactNPC(int index) {
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if(index == 999) return;
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//if(!panel.keyH.spacePressed) return; //Only uncomment if text should only appear if player hits space
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attackCancel = true;
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panel.npc[panel.currentMap.getIndex()][index].speak();
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if(panel.keyH.spacePressed) {
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attackCancel = true;
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panel.npc[panel.currentMap.getIndex()][index].speak();
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return;
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}
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panel.npc[panel.currentMap.getIndex()][index].move(direction);
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}
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public void speak() {
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//This method only exists for character specific things later...
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@@ -362,6 +367,7 @@ public class Player extends Entity {
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inventory.add(currentWeapon);
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inventory.add(currentShield);
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inventory.add(new KeyObj(panel));
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inventory.add(new LanternObj(panel));
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}
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public void setDialogue() {
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dialogue[0][0] = "You are level " + level + " now!\nYou feel stronger!";
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@@ -417,6 +423,16 @@ public class Player extends Entity {
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attackRight1 = initEntitySprites("player/attack/boy_axe_right_1", panel.tileSize * 2, panel.tileSize);
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attackRight2 = initEntitySprites("player/attack/boy_axe_right_2", panel.tileSize * 2, panel.tileSize);
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break;
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case PICKAXE:
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attackUp1 = initEntitySprites("player/attack/boy_pick_up_1", panel.tileSize, panel.tileSize * 2);
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attackUp2 = initEntitySprites("player/attack/boy_pick_up_2", panel.tileSize, panel.tileSize * 2);
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attackDown1 = initEntitySprites("player/attack/boy_pick_down_1", panel.tileSize, panel.tileSize * 2);
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attackDown2 = initEntitySprites("player/attack/boy_pick_down_2", panel.tileSize, panel.tileSize * 2);
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attackLeft1 = initEntitySprites("player/attack/boy_pick_left_1", panel.tileSize * 2, panel.tileSize);
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attackLeft2 = initEntitySprites("player/attack/boy_pick_left_2", panel.tileSize * 2, panel.tileSize);
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attackRight1 = initEntitySprites("player/attack/boy_pick_right_1", panel.tileSize * 2, panel.tileSize);
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attackRight2 = initEntitySprites("player/attack/boy_pick_right_2", panel.tileSize * 2, panel.tileSize);
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break;
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}
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}
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public void getGuardImages() {
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