added monster damage
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@@ -31,7 +31,8 @@ public class GamePanel extends JPanel implements Runnable {
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public final int maxWorldRow = 50;
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//FPS
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int FPS = 60;
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final int FPS = 60;
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int fpsMeasure;
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// SYSTEM
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public TileManager tileM = new TileManager(this);
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@@ -96,7 +97,7 @@ public class GamePanel extends JPanel implements Runnable {
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drawCount++;
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}
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if(timer >= 1000000000) {
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System.out.println("FPS: " + drawCount);
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fpsMeasure = drawCount;
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drawCount = 0;
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timer = 0;
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}
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@@ -150,8 +151,9 @@ public class GamePanel extends JPanel implements Runnable {
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if(keyH.checkDrawTime) {
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graphics2d.setColor(Color.white);
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graphics2d.drawString("Draw Time: " + passed, 10, 400);
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System.out.println("Draw Time: " + passed);
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Logger.getLogger("DEBUG").log(Level.FINE, "Draw Time: " + passed);
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graphics2d.drawString("FPS: " + fpsMeasure, 10, 400+tileSize);
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graphics2d.drawString("Invincible: " + player.invincibleCount, 10, 400+tileSize*2);
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Boot.logger.log(Level.FINE, "Draw Time: " + passed);
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}
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// END
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