added boots and sounds
This commit is contained in:
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assets/sounds/BlueBoyAdventure.wav
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assets/sounds/BlueBoyAdventure.wav
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assets/sounds/Dungeon.wav
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assets/sounds/Dungeon.wav
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assets/sounds/FinalBattle.wav
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assets/sounds/FinalBattle.wav
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assets/sounds/Merchant.wav
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assets/sounds/Merchant.wav
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assets/sounds/blocked.wav
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assets/sounds/blocked.wav
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assets/sounds/burning.wav
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assets/sounds/burning.wav
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assets/sounds/chipwall.wav
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assets/sounds/chipwall.wav
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assets/sounds/coin.wav
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assets/sounds/coin.wav
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assets/sounds/cursor.wav
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assets/sounds/cursor.wav
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assets/sounds/cuttree.wav
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assets/sounds/cuttree.wav
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assets/sounds/dooropen.wav
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assets/sounds/dooropen.wav
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assets/sounds/fanfare.wav
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assets/sounds/fanfare.wav
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assets/sounds/gameover.wav
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assets/sounds/gameover.wav
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assets/sounds/hitmonster.wav
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assets/sounds/hitmonster.wav
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assets/sounds/levelup.wav
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assets/sounds/levelup.wav
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assets/sounds/parry.wav
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assets/sounds/parry.wav
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assets/sounds/powerup.wav
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assets/sounds/powerup.wav
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assets/sounds/receivedamage.wav
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assets/sounds/receivedamage.wav
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assets/sounds/sleep.wav
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assets/sounds/sleep.wav
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assets/sounds/speak.wav
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assets/sounds/speak.wav
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assets/sounds/stairs.wav
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assets/sounds/stairs.wav
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assets/sounds/unlock.wav
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assets/sounds/unlock.wav
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@@ -1,5 +1,6 @@
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package de.miaurizius.jgame2d.core;
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package de.miaurizius.jgame2d.core;
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import de.miaurizius.jgame2d.object.BootsObj;
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import de.miaurizius.jgame2d.object.ChestObj;
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import de.miaurizius.jgame2d.object.ChestObj;
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import de.miaurizius.jgame2d.object.DoorObj;
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import de.miaurizius.jgame2d.object.DoorObj;
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import de.miaurizius.jgame2d.object.KeyObj;
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import de.miaurizius.jgame2d.object.KeyObj;
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@@ -40,6 +41,10 @@ public class AssetSetter {
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panel.obj[6] = new ChestObj();
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panel.obj[6] = new ChestObj();
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panel.obj[6].worldX = 10 * panel.tileSize;
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panel.obj[6].worldX = 10 * panel.tileSize;
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panel.obj[6].worldY = 7 * panel.tileSize;
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panel.obj[6].worldY = 7 * panel.tileSize;
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panel.obj[7] = new BootsObj();
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panel.obj[7].worldX = 37 * panel.tileSize;
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panel.obj[7].worldY = 42 * panel.tileSize;
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}
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}
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}
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}
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@@ -104,6 +104,10 @@ public class Player extends Entity {
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hasKey--;
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hasKey--;
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}
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}
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break;
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break;
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case "boots":
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speed += 1;
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panel.obj[index] = null;
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break;
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}
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}
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}
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}
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src/de/miaurizius/jgame2d/object/BootsObj.java
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src/de/miaurizius/jgame2d/object/BootsObj.java
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@@ -0,0 +1,18 @@
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package de.miaurizius.jgame2d.object;
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import javax.imageio.ImageIO;
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import java.io.FileInputStream;
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import java.io.IOException;
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public class BootsObj extends SuperObject {
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public BootsObj() {
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name = "boots";
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try {
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image = ImageIO.read(new FileInputStream("assets/objects/boots.png"));
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} catch(IOException e) {
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e.printStackTrace();
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}
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}
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}
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