add death animation to dying monsters

This commit is contained in:
2025-11-30 00:13:54 +01:00
parent c55bf8d043
commit 9aae9ad20f
3 changed files with 33 additions and 9 deletions

View File

@@ -33,8 +33,8 @@ public class Entity {
public boolean collisionOn;
public boolean invincible;
boolean attacking;
boolean alive = true;
boolean dying;
public boolean alive = true;
public boolean dying;
// COUNTER
public int spriteCounter;
@@ -103,9 +103,9 @@ public class Entity {
worldY + panel.tileSize > panel.player.worldY - panel.player.screenY &&
worldY - panel.tileSize < panel.player.worldY + panel.player.screenY
) {
if(invincible) {
graphics2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.4f));
}
if(invincible) graphics2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.4f));
if(dying) dyingAnimation(graphics2d);
// only modify sprite render position for player because I dont know yet how monster attack sprite are gonna look
if(type == EntityType.PLAYER) {
@@ -120,6 +120,7 @@ public class Entity {
}
// INTERACTION
public void setAction() {}
public void speak() {
if(dialogue[dialogueIndex] == null) dialogueIndex = 0;
panel.ui.currentDialogue = dialogue[dialogueIndex];
@@ -132,7 +133,22 @@ public class Entity {
case RIGHT -> direction = Direction.LEFT;
}
}
public void setAction() {}
public void dyingAnimation(Graphics2D graphics2d) {
dyingCount++;
int incr = 5;
if(dyingCount <= incr) changeOpacity(graphics2d, 0f);
if(dyingCount > incr && dyingCount <= incr*2) changeOpacity(graphics2d, 1f);
if(dyingCount > incr*2 && dyingCount <= incr*3) changeOpacity(graphics2d, 0f);
if(dyingCount > incr*3 && dyingCount <= incr*4) changeOpacity(graphics2d, 1f);
if(dyingCount > incr*4 && dyingCount <= incr*5) changeOpacity(graphics2d, 0f);
if(dyingCount > incr*5 && dyingCount <= incr*6) changeOpacity(graphics2d, 1f);
if(dyingCount > incr*6 && dyingCount <= incr*7) changeOpacity(graphics2d, 0f);
if(dyingCount > incr*7 && dyingCount <= incr*8) changeOpacity(graphics2d, 1f);
if(dyingCount > incr*8) {
dying = false;
alive = false;
}
}
// SETTING THINGS UP
BufferedImage parseSprite() {
@@ -167,5 +183,8 @@ public class Entity {
}
return null;
}
public void changeOpacity(Graphics2D graphics2d, float opacity) {
graphics2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, opacity));
}
}