add death animation to dying monsters
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@@ -100,7 +100,13 @@ public class GamePanel extends JPanel implements Runnable {
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case PLAY:
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player.update();
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for(Entity entity : npc) if(entity != null) entity.update();
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for(Entity entity : monster) if(entity != null) entity.update();
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for(int i = 0; i < monster.length; i++) {
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Entity m = monster[i];
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if(m != null) {
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if(m.alive && !m.dying) m.update();
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if(!m.alive) monster[i] = null;
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}
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}
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break;
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case PAUSE:
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break;
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