added player stats and re-ordered some classes
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@@ -5,6 +5,8 @@ import de.miaurizius.jgame2d.core.enums.Direction;
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import de.miaurizius.jgame2d.core.enums.EntityType;
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import de.miaurizius.jgame2d.core.enums.GameState;
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import de.miaurizius.jgame2d.core.handlers.KeyHandler;
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import de.miaurizius.jgame2d.entity.item.ShieldWoodObj;
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import de.miaurizius.jgame2d.entity.item.SwordNormalObj;
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import java.awt.*;
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@@ -14,6 +16,9 @@ public class Player extends Entity {
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public final int screenX;
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public final int screenY;
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// STATE
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public boolean attackCancel;
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public Player(GamePanel panel, KeyHandler keyH) {
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super(panel);
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this.keyH = keyH;
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@@ -83,6 +88,16 @@ public class Player extends Entity {
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}
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}
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System.out.println("cancel: "+attackCancel);
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if(keyH.spacePressed && !attackCancel) {
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System.out.println("entered");
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panel.playSE(7);
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attacking = true;
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spriteCounter = 0;
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}
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System.out.println("attacking: "+attacking);
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attackCancel = false;
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panel.keyH.spacePressed = false;
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spriteCounter++;
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@@ -117,6 +132,7 @@ public class Player extends Entity {
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invincible = true;
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}
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public void attacking() {
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if(attackCancel) return;
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spriteCounter++;
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if(spriteCounter <= 5) spriteNum = 1;
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if(spriteCounter > 5 && spriteCounter <= 25) {
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@@ -161,14 +177,9 @@ public class Player extends Entity {
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}
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public void interactNPC(int index) {
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if(index == 999) {
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if(panel.keyH.spacePressed) {
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attacking = true;
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//panel.playSE(7); //remains disabled because game does weird things while playing the sound
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}
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return;
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}
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if(index == 999) return;
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//if(!panel.keyH.spacePressed) return; //Only uncomment if text should only appear if player hits space
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attackCancel = true;
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panel.gameState = GameState.DIALOGUE;
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panel.npc[index].speak();
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}
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@@ -187,6 +198,22 @@ public class Player extends Entity {
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// PLAYER STATUS (1 heart = 2 lives)
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maxLife = 6;
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life = maxLife;
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level = 1;
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strength = 1;
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dexterity = 1;
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exp = 0;
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nextLevelExp = 5;
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coins = 0;
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currentWeapon = new SwordNormalObj(panel);
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currentShield = new ShieldWoodObj(panel);
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attack = getAttack();
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defense = getDefense();
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}
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public int getAttack() {
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return attack = strength * currentWeapon.attackValue;
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}
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public int getDefense() {
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return defense = dexterity * currentShield.attackValue;
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}
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public void getPlayerImage() {
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up1 = initEntitySprites("player/boy_up_1");
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