added stackable functionality to items and improved inventory management
This commit is contained in:
@@ -199,6 +199,24 @@ public class UI {
|
|||||||
graphics2d.fillRoundRect(slotX, slotY, panel.tileSize, panel.tileSize, 10, 10);
|
graphics2d.fillRoundRect(slotX, slotY, panel.tileSize, panel.tileSize, 10, 10);
|
||||||
}
|
}
|
||||||
graphics2d.drawImage(entity.inventory.get(i).down1, slotX, slotY, null);
|
graphics2d.drawImage(entity.inventory.get(i).down1, slotX, slotY, null);
|
||||||
|
|
||||||
|
// AMOUNT
|
||||||
|
if(entity == panel.player && entity.inventory.get(i).amt > 1) {
|
||||||
|
graphics2d.setFont(graphics2d.getFont().deriveFont(32F));
|
||||||
|
int amtX;
|
||||||
|
int amtY;
|
||||||
|
String amtS = String.valueOf(entity.inventory.get(i).amt);
|
||||||
|
amtX = getAlignedToRightX(amtS, slotX+44);
|
||||||
|
amtY = slotY + panel.tileSize;
|
||||||
|
|
||||||
|
// SHADOW
|
||||||
|
graphics2d.setColor(new Color(60, 60, 60));
|
||||||
|
graphics2d.drawString(amtS, amtX, amtY);
|
||||||
|
// NUMBER
|
||||||
|
graphics2d.setColor(Color.white);
|
||||||
|
graphics2d.drawString(amtS, amtX-3, amtY-3);
|
||||||
|
}
|
||||||
|
|
||||||
slotX += slotSize;
|
slotX += slotSize;
|
||||||
if (i == 4 || i == 9 || i == 14) {
|
if (i == 4 || i == 9 || i == 14) {
|
||||||
slotX = slotXStart;
|
slotX = slotXStart;
|
||||||
@@ -450,15 +468,14 @@ public class UI {
|
|||||||
drawDialogueScreen();
|
drawDialogueScreen();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if(panel.player.inventory.size() == panel.player.maxInvSize) {
|
if(panel.player.canObtainItem(tradingNPC.inventory.get(itemIndex))) {
|
||||||
|
panel.player.coins -= tradingNPC.inventory.get(itemIndex).price;
|
||||||
|
return;
|
||||||
|
}
|
||||||
tradeState = TradeState.SELECT;
|
tradeState = TradeState.SELECT;
|
||||||
panel.gameState = GameState.DIALOGUE;
|
panel.gameState = GameState.DIALOGUE;
|
||||||
currentDialogue = "Your inventory is full!";
|
currentDialogue = "Your inventory is full!";
|
||||||
drawDialogueScreen();
|
drawDialogueScreen();
|
||||||
return;
|
|
||||||
}
|
|
||||||
panel.player.coins -= tradingNPC.inventory.get(itemIndex).price;
|
|
||||||
panel.player.inventory.add(tradingNPC.inventory.get(itemIndex));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private void tradeSell() {
|
private void tradeSell() {
|
||||||
@@ -499,7 +516,8 @@ public class UI {
|
|||||||
currentDialogue = "You cannot sell an equipped item!";
|
currentDialogue = "You cannot sell an equipped item!";
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
panel.player.inventory.remove(itemIndex);
|
if(panel.player.inventory.get(itemIndex).amt <= 1) panel.player.inventory.remove(itemIndex);
|
||||||
|
else panel.player.inventory.get(itemIndex).amt--;
|
||||||
panel.player.coins += Integer.parseInt(price);
|
panel.player.coins += Integer.parseInt(price);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -39,6 +39,21 @@ public class AssetSetter {
|
|||||||
panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*30;
|
panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*30;
|
||||||
panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*28;
|
panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*28;
|
||||||
i++;
|
i++;
|
||||||
|
|
||||||
|
panel.obj[Map.OVERWORLD.getIndex()][i] = new PotionObj(panel);
|
||||||
|
panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*21;
|
||||||
|
panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*20;
|
||||||
|
i++;
|
||||||
|
|
||||||
|
panel.obj[Map.OVERWORLD.getIndex()][i] = new PotionObj(panel);
|
||||||
|
panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*20;
|
||||||
|
panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*20;
|
||||||
|
i++;
|
||||||
|
|
||||||
|
panel.obj[Map.OVERWORLD.getIndex()][i] = new PotionObj(panel);
|
||||||
|
panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*17;
|
||||||
|
panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*21;
|
||||||
|
i++;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setNPC() {
|
public void setNPC() {
|
||||||
@@ -88,6 +103,16 @@ public class AssetSetter {
|
|||||||
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,32,12);i++;
|
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,32,12);i++;
|
||||||
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,33,12);i++;
|
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,33,12);i++;
|
||||||
|
|
||||||
|
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,29,21);i++;
|
||||||
|
|
||||||
|
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,25,27);i++;
|
||||||
|
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,26,27);i++;
|
||||||
|
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,27,27);i++;
|
||||||
|
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,27,28);i++;
|
||||||
|
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,27,29);i++;
|
||||||
|
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,28,29);i++;
|
||||||
|
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,29,29);i++;
|
||||||
|
|
||||||
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,18,40);i++;
|
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,18,40);i++;
|
||||||
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,17,40);i++;
|
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,17,40);i++;
|
||||||
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,16,40);i++;
|
panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,16,40);i++;
|
||||||
|
|||||||
@@ -83,6 +83,8 @@ public class Entity {
|
|||||||
public int value;
|
public int value;
|
||||||
public int price;
|
public int price;
|
||||||
public int knockbackVal;
|
public int knockbackVal;
|
||||||
|
public boolean stackable;
|
||||||
|
public int amt = 1;
|
||||||
|
|
||||||
public Entity(GamePanel panel) {
|
public Entity(GamePanel panel) {
|
||||||
this.panel = panel;
|
this.panel = panel;
|
||||||
@@ -229,8 +231,8 @@ public class Entity {
|
|||||||
alive = false;
|
alive = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public void use(Entity entity) {
|
public boolean use(Entity entity) {
|
||||||
|
return false;
|
||||||
} //If entity is consumable
|
} //If entity is consumable
|
||||||
public void checkDrop() {
|
public void checkDrop() {
|
||||||
|
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ import de.miaurizius.jgame2d.core.enums.Direction;
|
|||||||
import de.miaurizius.jgame2d.core.enums.EntityType;
|
import de.miaurizius.jgame2d.core.enums.EntityType;
|
||||||
import de.miaurizius.jgame2d.core.enums.GameState;
|
import de.miaurizius.jgame2d.core.enums.GameState;
|
||||||
import de.miaurizius.jgame2d.core.handlers.KeyHandler;
|
import de.miaurizius.jgame2d.core.handlers.KeyHandler;
|
||||||
|
import de.miaurizius.jgame2d.entity.item.KeyObj;
|
||||||
import de.miaurizius.jgame2d.entity.item.ShieldWoodObj;
|
import de.miaurizius.jgame2d.entity.item.ShieldWoodObj;
|
||||||
import de.miaurizius.jgame2d.entity.item.SwordNormalObj;
|
import de.miaurizius.jgame2d.entity.item.SwordNormalObj;
|
||||||
import de.miaurizius.jgame2d.entity.projectile.FireballObj;
|
import de.miaurizius.jgame2d.entity.projectile.FireballObj;
|
||||||
@@ -150,11 +151,10 @@ public class Player extends Entity {
|
|||||||
}
|
}
|
||||||
// INVENTORY ITEMS
|
// INVENTORY ITEMS
|
||||||
else {
|
else {
|
||||||
if(inventory.size() == maxInvSize) {
|
if(!canObtainItem(panel.obj[panel.currentMap.getIndex()][index])) {
|
||||||
panel.ui.addMessage("Your inventory is full!");
|
panel.ui.addMessage("Your inventory is full!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
inventory.add(panel.obj[panel.currentMap.getIndex()][index]);
|
|
||||||
panel.playSE(1);
|
panel.playSE(1);
|
||||||
panel.ui.addMessage("Picked up " + panel.obj[panel.currentMap.getIndex()][index].name + "!");
|
panel.ui.addMessage("Picked up " + panel.obj[panel.currentMap.getIndex()][index].name + "!");
|
||||||
}
|
}
|
||||||
@@ -289,9 +289,9 @@ public class Player extends Entity {
|
|||||||
currentShield = selectedItem;
|
currentShield = selectedItem;
|
||||||
getDefense();
|
getDefense();
|
||||||
}
|
}
|
||||||
if(selectedItem.consumable) {
|
if(selectedItem.consumable)
|
||||||
selectedItem.use(this);
|
if(selectedItem.use(this))
|
||||||
}
|
if(selectedItem.amt > 1) selectedItem.amt--; else inventory.remove(selectedItem);
|
||||||
}
|
}
|
||||||
public void setDefaultPositions() {
|
public void setDefaultPositions() {
|
||||||
worldX = panel.tileSize * 23;
|
worldX = panel.tileSize * 23;
|
||||||
@@ -320,7 +320,7 @@ public class Player extends Entity {
|
|||||||
dexterity = 1;
|
dexterity = 1;
|
||||||
exp = 0;
|
exp = 0;
|
||||||
nextLevelExp = 5;
|
nextLevelExp = 5;
|
||||||
coins = 0;
|
coins = 500;
|
||||||
currentWeapon = new SwordNormalObj(panel);
|
currentWeapon = new SwordNormalObj(panel);
|
||||||
currentShield = new ShieldWoodObj(panel);
|
currentShield = new ShieldWoodObj(panel);
|
||||||
projectile = new FireballObj(panel);
|
projectile = new FireballObj(panel);
|
||||||
@@ -331,6 +331,7 @@ public class Player extends Entity {
|
|||||||
inventory.clear();
|
inventory.clear();
|
||||||
inventory.add(currentWeapon);
|
inventory.add(currentWeapon);
|
||||||
inventory.add(currentShield);
|
inventory.add(currentShield);
|
||||||
|
inventory.add(new KeyObj(panel));
|
||||||
}
|
}
|
||||||
public int getAttack() {
|
public int getAttack() {
|
||||||
attackArea = currentWeapon.attackArea;
|
attackArea = currentWeapon.attackArea;
|
||||||
@@ -373,5 +374,29 @@ public class Player extends Entity {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public int searchItemInInventory(String itemName) {
|
||||||
|
for(int i = 0; i < inventory.size(); i++) {
|
||||||
|
if(inventory.get(i).name.equals(itemName)) {
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 999;
|
||||||
|
}
|
||||||
|
public boolean canObtainItem(Entity item) {
|
||||||
|
int i = searchItemInInventory(item.name);
|
||||||
|
if(item.stackable) {
|
||||||
|
if(i != 999) {
|
||||||
|
inventory.get(i).amt++;
|
||||||
|
return true;
|
||||||
|
} else if(inventory.size() != maxInvSize) {
|
||||||
|
inventory.add(item);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
} else if(inventory.size() != maxInvSize) {
|
||||||
|
inventory.add(item);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,10 +18,10 @@ public class CoinObj extends Entity {
|
|||||||
down1 = initEntitySprites("/objects/coin_bronze");
|
down1 = initEntitySprites("/objects/coin_bronze");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void use(Entity entity) {
|
public boolean use(Entity entity) {
|
||||||
panel.playSE(1);
|
panel.playSE(1);
|
||||||
panel.ui.addMessage("Coin +"+value);
|
panel.ui.addMessage("Coin +"+value);
|
||||||
panel.player.coins += value;
|
panel.player.coins += value;
|
||||||
panel.player.inventory.remove(this);
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -22,10 +22,12 @@ public class HeartObj extends Entity {
|
|||||||
image3 = initEntitySprites("objects/heart_blank");
|
image3 = initEntitySprites("objects/heart_blank");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void use(Entity entity) {
|
@Override
|
||||||
|
public boolean use(Entity entity) {
|
||||||
panel.playSE(2);
|
panel.playSE(2);
|
||||||
panel.ui.addMessage("Life +"+value);
|
panel.ui.addMessage("Life +"+value);
|
||||||
entity.life += value;
|
entity.life += value;
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,20 +16,21 @@ public class KeyObj extends Entity {
|
|||||||
down1 = initEntitySprites("objects/key");
|
down1 = initEntitySprites("objects/key");
|
||||||
|
|
||||||
price = 50;
|
price = 50;
|
||||||
|
stackable = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void use(Entity entity) {
|
public boolean use(Entity entity) {
|
||||||
panel.gameState = GameState.DIALOGUE;
|
panel.gameState = GameState.DIALOGUE;
|
||||||
int objIndex = getDetected(entity, panel.obj, "door");
|
int objIndex = getDetected(entity, panel.obj, "door");
|
||||||
if(objIndex == 999) {
|
if(objIndex == 999) {
|
||||||
panel.ui.currentDialogue = "What are you doing?\nThere is no door nearby.";
|
panel.ui.currentDialogue = "What are you doing?\nThere is no door nearby.";
|
||||||
return;
|
return false;
|
||||||
}
|
}
|
||||||
panel.ui.currentDialogue = "You used a " + name + "!\nThe door is now open.";
|
panel.ui.currentDialogue = "You used a " + name + "!\nThe door is now open.";
|
||||||
panel.playSE(3);
|
panel.playSE(3);
|
||||||
panel.obj[panel.currentMap.getIndex()][objIndex] = null;
|
panel.obj[panel.currentMap.getIndex()][objIndex] = null;
|
||||||
entity.inventory.remove(this);
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,16 +21,17 @@ public class PotionObj extends Entity {
|
|||||||
description = "[" + name + "]\nHeals your life by " + value + ".";
|
description = "[" + name + "]\nHeals your life by " + value + ".";
|
||||||
|
|
||||||
price = 50;
|
price = 50;
|
||||||
|
stackable = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void use(Entity entity) {
|
public boolean use(Entity entity) {
|
||||||
panel.gameState = GameState.DIALOGUE;
|
panel.gameState = GameState.DIALOGUE;
|
||||||
panel.ui.currentDialogue = "You drank a " + name + "!\n" +
|
panel.ui.currentDialogue = "You drank a " + name + "!\n" +
|
||||||
"Your life has been recovered by " + value + ".";
|
"Your life has been recovered by " + value + ".";
|
||||||
entity.life += value;
|
entity.life += value;
|
||||||
if(panel.player.life > panel.player.maxLife) panel.player.life = panel.player.maxLife;
|
if(panel.player.life > panel.player.maxLife) panel.player.life = panel.player.maxLife;
|
||||||
panel.playSE(2);
|
panel.playSE(2);
|
||||||
panel.player.inventory.remove(this);
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -42,13 +42,12 @@ public class ChestObj extends Entity {
|
|||||||
panel.playSE(3);
|
panel.playSE(3);
|
||||||
StringBuilder sb = new StringBuilder();
|
StringBuilder sb = new StringBuilder();
|
||||||
sb.append("You open the chest and find a ").append(loot.name).append("!");
|
sb.append("You open the chest and find a ").append(loot.name).append("!");
|
||||||
if(panel.player.inventory.size() == panel.player.maxInvSize) {
|
if(!panel.player.canObtainItem(loot)) {
|
||||||
sb.append("\nBut your inventory is full...");
|
sb.append("\nBut your inventory is full...");
|
||||||
panel.ui.currentDialogue = sb.toString();
|
panel.ui.currentDialogue = sb.toString();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
sb.append("\nYou obtain the ").append(loot.name).append("!");
|
sb.append("\nYou obtain the ").append(loot.name).append("!");
|
||||||
panel.player.inventory.add(loot);
|
|
||||||
down1 = image2;
|
down1 = image2;
|
||||||
opened = true;
|
opened = true;
|
||||||
panel.ui.currentDialogue = sb.toString();
|
panel.ui.currentDialogue = sb.toString();
|
||||||
|
|||||||
Reference in New Issue
Block a user