add MiniMap functionality and integrate map state handling
This commit is contained in:
@@ -7,6 +7,7 @@ import de.miaurizius.jgame2d.core.handlers.*;
|
||||
import de.miaurizius.jgame2d.entity.Entity;
|
||||
import de.miaurizius.jgame2d.entity.Player;
|
||||
import de.miaurizius.jgame2d.environment.EnvironmentManager;
|
||||
import de.miaurizius.jgame2d.tile.MiniMap;
|
||||
import de.miaurizius.jgame2d.tile.TileManager;
|
||||
import de.miaurizius.jgame2d.tile.interactive.InteractiveTile;
|
||||
|
||||
@@ -15,7 +16,6 @@ import javax.sound.sampled.FloatControl;
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.io.FileNotFoundException;
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Comparator;
|
||||
@@ -60,6 +60,7 @@ public class GamePanel extends JPanel implements Runnable {
|
||||
public Config config = new Config(this);
|
||||
public PathFinder pFinder = new PathFinder(this);
|
||||
public EnvironmentManager eManager = new EnvironmentManager(this);
|
||||
public MiniMap mapMan = new MiniMap(this);
|
||||
Thread gameThread;
|
||||
|
||||
// ENTITY AND OBJECT
|
||||
@@ -167,6 +168,11 @@ public class GamePanel extends JPanel implements Runnable {
|
||||
return;
|
||||
}
|
||||
|
||||
if(gameState == GameState.MAP) {
|
||||
mapMan.drawFullMapScreen(fg2);
|
||||
return;
|
||||
}
|
||||
|
||||
// GAME
|
||||
tileM.draw(fg2);
|
||||
for(Entity entity : iTile[currentMap.getIndex()]) if(entity != null) entity.draw(fg2);
|
||||
@@ -185,6 +191,9 @@ public class GamePanel extends JPanel implements Runnable {
|
||||
// ENVIRONMENT
|
||||
eManager.draw(fg2);
|
||||
|
||||
// MINI MAP
|
||||
mapMan.drawMiniMap(fg2);
|
||||
|
||||
// UI
|
||||
ui.draw(fg2);
|
||||
|
||||
|
||||
@@ -17,10 +17,10 @@ public class UI {
|
||||
|
||||
GamePanel panel;
|
||||
Graphics2D graphics2d;
|
||||
Font font;
|
||||
BufferedImage heart_full, heart_half, heart_blank, coin;
|
||||
ArrayList<String> messages = new ArrayList<>();
|
||||
ArrayList<Integer> messageCounter = new ArrayList<>();
|
||||
public Font font;
|
||||
public String currentDialogue;
|
||||
public Entity tradingNPC;
|
||||
public int commandNum;
|
||||
|
||||
@@ -14,5 +14,6 @@ public enum GameState {
|
||||
TRANSITION,
|
||||
TRADE,
|
||||
SLEEP,
|
||||
MAP,
|
||||
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ package de.miaurizius.jgame2d.core.enums;
|
||||
public enum Map {
|
||||
|
||||
OVERWORLD("worldmap", 0),
|
||||
HUT("hut", 1);
|
||||
HUT("worldmap", 1);
|
||||
|
||||
private final String name;
|
||||
private final int index;
|
||||
|
||||
@@ -53,6 +53,9 @@ public class KeyHandler implements KeyListener {
|
||||
case KeyEvent.VK_SPACE -> spacePressed = true;
|
||||
//case KeyEvent.VK_F -> shotKeyPressed = true;
|
||||
|
||||
// MINI MAP TOGGLE
|
||||
case KeyEvent.VK_X -> panel.mapMan.miniMapOn = !panel.mapMan.miniMapOn;
|
||||
|
||||
// DEBUG OPTIONS
|
||||
case KeyEvent.VK_T -> debug = !debug;
|
||||
case KeyEvent.VK_R -> {for(Map m : Map.values()) panel.tileM.loadMap(m);}
|
||||
@@ -64,6 +67,7 @@ public class KeyHandler implements KeyListener {
|
||||
panel.ui.commandNum = 0;
|
||||
}
|
||||
case KeyEvent.VK_C -> panel.gameState = GameState.CHARACTER;
|
||||
case KeyEvent.VK_M -> panel.gameState = GameState.MAP;
|
||||
}
|
||||
}
|
||||
private void handlePause(int code) {
|
||||
@@ -182,6 +186,12 @@ public class KeyHandler implements KeyListener {
|
||||
if(code == KeyEvent.VK_ESCAPE) panel.ui.tradeState = UI.TradeState.SELECT;
|
||||
}
|
||||
}
|
||||
private void handleMap(int code) {
|
||||
switch (code) {
|
||||
// EXIT STATE
|
||||
case KeyEvent.VK_M, KeyEvent.VK_ESCAPE -> panel.gameState = GameState.PLAY;
|
||||
}
|
||||
}
|
||||
|
||||
// UTILITY
|
||||
private void playerInventory(int code) {
|
||||
@@ -255,6 +265,7 @@ public class KeyHandler implements KeyListener {
|
||||
case CHARACTER -> handleCharacter(code);
|
||||
case GAMEOVER -> handleGameOver(code);
|
||||
case TRADE -> handleTrade(code);
|
||||
case MAP -> handleMap(code);
|
||||
}
|
||||
}
|
||||
@Override
|
||||
|
||||
92
src/de/miaurizius/jgame2d/tile/MiniMap.java
Normal file
92
src/de/miaurizius/jgame2d/tile/MiniMap.java
Normal file
@@ -0,0 +1,92 @@
|
||||
package de.miaurizius.jgame2d.tile;
|
||||
|
||||
import de.miaurizius.jgame2d.core.GamePanel;
|
||||
import de.miaurizius.jgame2d.core.enums.Map;
|
||||
|
||||
import java.awt.*;
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.io.IOException;
|
||||
|
||||
public class MiniMap extends TileManager {
|
||||
|
||||
GamePanel panel;
|
||||
BufferedImage worldMap[];
|
||||
public boolean miniMapOn;
|
||||
|
||||
public MiniMap(GamePanel panel) throws IOException {
|
||||
super(panel);
|
||||
this.panel = panel;
|
||||
createWorldMap();
|
||||
}
|
||||
|
||||
public void createWorldMap() {
|
||||
worldMap = new BufferedImage[Map.values().length];
|
||||
int worldMapWidth = panel.maxWorldCol * panel.tileSize;
|
||||
int worldMapHeight = panel.maxWorldRow * panel.tileSize;
|
||||
|
||||
for (int i = 0; i < Map.values().length; i++) {
|
||||
worldMap[i] = new BufferedImage(worldMapWidth, worldMapHeight, BufferedImage.TYPE_INT_ARGB);
|
||||
Graphics2D g2 = worldMap[i].createGraphics();
|
||||
|
||||
int col = 0;
|
||||
int row = 0;
|
||||
|
||||
while(col < panel.maxWorldCol && row < panel.maxWorldRow) {
|
||||
int tileNum = mapTileNum[i][col][row];
|
||||
int x = col * panel.tileSize;
|
||||
int y = row * panel.tileSize;
|
||||
g2.drawImage(panel.tileM.tile[tileNum].image, x, y, null);
|
||||
col++;
|
||||
if(col != panel.maxWorldCol) continue;
|
||||
col = 0;
|
||||
row++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void drawFullMapScreen(Graphics2D g2) {
|
||||
// BACKGROUND
|
||||
g2.setColor(Color.black);
|
||||
g2.fillRect(0, 0, panel.screenWidth, panel.screenHeight);
|
||||
|
||||
// DRAW MAP
|
||||
int width = 500;
|
||||
int height = 500;
|
||||
int x = panel.screenWidth / 2 - width / 2;
|
||||
int y = panel.screenHeight / 2 - height / 2;
|
||||
g2.drawImage(worldMap[panel.currentMap.getIndex()], x, y, width, height, null);
|
||||
|
||||
// DRAW PLAYER
|
||||
double scale = (double)(panel.tileSize * panel.maxWorldCol)/width;
|
||||
int playerX = (int)(x + panel.player.worldX/scale);
|
||||
int playerY = (int)(y + panel.player.worldY/scale);
|
||||
int playerSize = (int)(panel.tileSize/scale);
|
||||
g2.drawImage(panel.player.down1, playerX, playerY, playerSize, playerSize, null);
|
||||
|
||||
// HINT
|
||||
g2.setFont(panel.ui.font.deriveFont(32F));
|
||||
g2.setColor(Color.white);
|
||||
g2.drawString("Press M to close", 750, 550);
|
||||
}
|
||||
|
||||
public void drawMiniMap(Graphics2D g2) {
|
||||
if(!miniMapOn) return;
|
||||
|
||||
// DRAW MAP
|
||||
int width = 300;
|
||||
int height = 300;
|
||||
int x = panel.screenWidth - width - 50;
|
||||
int y = 50;
|
||||
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.8f));
|
||||
g2.drawImage(worldMap[panel.currentMap.getIndex()], x, y, width, height, null);
|
||||
|
||||
// DRAW PLAYER
|
||||
double scale = (double)(panel.tileSize * panel.maxWorldCol)/width;
|
||||
int playerX = (int)(x + panel.player.worldX/scale);
|
||||
int playerY = (int)(y + panel.player.worldY/scale);
|
||||
int playerSize = (int)(panel.tileSize/3);
|
||||
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 1f));
|
||||
g2.drawImage(panel.player.down1, playerX-6, playerY-6, playerSize, playerSize, null);
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user