refactor dialogue handling for various game entities
This commit is contained in:
@@ -46,6 +46,7 @@ public class Player extends Entity {
|
||||
getPlayerImage();
|
||||
getPlayerAttackImage();
|
||||
getGuardImages();
|
||||
setDialogue();
|
||||
}
|
||||
|
||||
// DEFAULT
|
||||
@@ -262,7 +263,6 @@ public class Player extends Entity {
|
||||
if(index == 999) return;
|
||||
//if(!panel.keyH.spacePressed) return; //Only uncomment if text should only appear if player hits space
|
||||
attackCancel = true;
|
||||
panel.gameState = GameState.DIALOGUE;
|
||||
panel.npc[panel.currentMap.getIndex()][index].speak();
|
||||
}
|
||||
public void speak() {
|
||||
@@ -281,9 +281,7 @@ public class Player extends Entity {
|
||||
attack = getAttack();
|
||||
defense = getDefense();
|
||||
panel.playSE(8);
|
||||
|
||||
panel.gameState = GameState.DIALOGUE;
|
||||
panel.ui.currentDialogue = "You are level " + level + " now!\nYou feel stronger!";
|
||||
startDialogue(this,0);
|
||||
}
|
||||
public void selectItem() {
|
||||
int itemIndex = panel.ui.getItemIndex(panel.ui.playerSlotCol, panel.ui.playerSlotRow);
|
||||
@@ -363,6 +361,9 @@ public class Player extends Entity {
|
||||
inventory.add(currentShield);
|
||||
inventory.add(new KeyObj(panel));
|
||||
}
|
||||
public void setDialogue() {
|
||||
dialogue[0][0] = "You are level " + level + " now!\nYou feel stronger!";
|
||||
}
|
||||
public int getAttack() {
|
||||
attackArea = currentWeapon.attackArea;
|
||||
return attack = strength * currentWeapon.attackValue;
|
||||
|
||||
Reference in New Issue
Block a user