obstacles and chest loot
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@@ -6,7 +6,7 @@ public enum EntityType {
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NPC,
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MONSTER,
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ITEM,
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WORLD,
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OBSTACLE,
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PICKUP,
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PROJECTILE,
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WEAPON,
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@@ -6,6 +6,8 @@ import de.miaurizius.jgame2d.entity.item.*;
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import de.miaurizius.jgame2d.entity.npc.MerchantNPC;
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import de.miaurizius.jgame2d.entity.npc.OldManNPC;
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import de.miaurizius.jgame2d.entity.monster.GreenSlimeMON;
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import de.miaurizius.jgame2d.entity.obstacle.ChestObj;
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import de.miaurizius.jgame2d.entity.obstacle.DoorObj;
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import de.miaurizius.jgame2d.tile.interactive.DryTreeTI;
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public class AssetSetter {
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@@ -18,29 +20,24 @@ public class AssetSetter {
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public void setObject() {
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int i = 0;
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panel.obj[Map.OVERWORLD.getIndex()][i] = new HeartObj(panel);
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panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*25;
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panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*23;
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i++;
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panel.obj[Map.OVERWORLD.getIndex()][i] = new CoinObj(panel);
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panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*21;
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panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*19;
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i++;
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panel.obj[Map.OVERWORLD.getIndex()][i] = new AxeObj(panel);
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panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*33;
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panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*21;
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i++;
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panel.obj[Map.OVERWORLD.getIndex()][i] = new IronShieldObj(panel);
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panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*35;
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panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*21;
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panel.obj[Map.OVERWORLD.getIndex()][i] = new DoorObj(panel);
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panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*14;
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panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*28;
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i++;
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panel.obj[Map.OVERWORLD.getIndex()][i] = new PotionObj(panel);
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panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*22;
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panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*27;
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panel.obj[Map.OVERWORLD.getIndex()][i] = new DoorObj(panel);
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panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*12;
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panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*12;
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i++;
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panel.obj[Map.OVERWORLD.getIndex()][i] = new ChestObj(panel, new KeyObj(panel));
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panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*30;
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panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*28;
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i++;
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}
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