add dungeon area transitions and update sound effects for new locations
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@@ -414,6 +414,7 @@ public class UI {
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panel.player.worldY = panel.tileSize * panel.eventH.tempRow;
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panel.eventH.prevEventX = panel.player.worldX;
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panel.eventH.prevEventY = panel.player.worldY;
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panel.changeArea();
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}
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private void drawTradeScreen() {
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switch(tradeState) {
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