simplified duplicated code
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@@ -1,23 +1,41 @@
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package de.miaurizius.jgame2d.entity;
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import de.miaurizius.jgame2d.core.Boot;
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import de.miaurizius.jgame2d.core.Direction;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.Utility;
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import javax.imageio.ImageIO;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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import java.io.FileInputStream;
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import java.io.IOException;
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import java.util.logging.Level;
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public class Entity {
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GamePanel panel;
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public int worldX, worldY;
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public int speed;
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public BufferedImage up1, up2, down1, down2, left1, left2, right1, right2;
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public Direction direction;
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public int spriteCounter = 0;
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public int spriteNum = 1;
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public Rectangle solidArea;
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public Rectangle solidArea = new Rectangle(0, 0, 48, 48);
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public int solidAreaDefaultX, solidAreaDefaultY;
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public boolean collisionOn = false;
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public Entity(GamePanel panel) {
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this.panel = panel;
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}
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public BufferedImage initEntitySprites(String name) {
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try {
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return Utility.scaleImage(ImageIO.read(new FileInputStream("assets/" + name + ".png")), panel.tileSize, panel.tileSize);
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} catch (IOException e) {
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Boot.logger.log(Level.SEVERE, "Could not load entity-image", e);
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}
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return null;
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}
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}
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