added concept for monsters
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@@ -10,6 +10,13 @@ public class DoorObj extends Entity {
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name = "door";
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down1 = initEntitySprites("objects/door");
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collision = true;
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solidArea.x = 0;
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solidArea.y = 16;
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solidArea.width = 48;
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solidArea.height = 32;
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solidAreaDefaultX = solidArea.x;
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solidAreaDefaultY = solidArea.y;
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}
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}
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