added concept for monsters
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@@ -48,6 +48,7 @@ public class GamePanel extends JPanel implements Runnable {
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public Player player = new Player(this, keyH);
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public Entity[] obj = new Entity[10];
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public Entity[] npc = new Entity[10];
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public Entity[] monster = new Entity[20];
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ArrayList<Entity> entityList = new ArrayList<>();
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// GAME STATE
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@@ -64,7 +65,7 @@ public class GamePanel extends JPanel implements Runnable {
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public void setupGame() {
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assetSetter.setObject();
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assetSetter.setNPC();
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//playMusic(0); //Play main theme
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assetSetter.setMonster();
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gameState = GameState.TITLE;
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}
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@@ -107,6 +108,7 @@ public class GamePanel extends JPanel implements Runnable {
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case PLAY:
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player.update();
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for(Entity entity : npc) if(entity != null) entity.update();
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for(Entity entity : monster) if(entity != null) entity.update();
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break;
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case PAUSE:
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break;
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@@ -134,6 +136,7 @@ public class GamePanel extends JPanel implements Runnable {
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entityList.add(player);
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for(Entity entity : npc) if(entity != null) entityList.add(entity);
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for(Entity entity : obj) if(entity != null) entityList.add(entity);
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for(Entity entity : monster) if(entity != null) entityList.add(entity);
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entityList.sort(Comparator.comparingInt(o -> o.worldY));
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for(Entity entity : entityList) entity.draw(graphics2d);
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entityList.clear();
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@@ -2,6 +2,7 @@ package de.miaurizius.jgame2d.core.handlers;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.entity.OldManNPC;
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import de.miaurizius.jgame2d.entity.monster.GreenSlimeMON;
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import de.miaurizius.jgame2d.entity.objects.DoorObj;
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public class AssetSetter {
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@@ -14,14 +15,6 @@ public class AssetSetter {
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public void setObject() {
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panel.obj[0] = new DoorObj(panel);
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panel.obj[0].worldX = panel.tileSize*21;
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panel.obj[0].worldY = panel.tileSize*22;
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panel.obj[1] = new DoorObj(panel);
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panel.obj[1].worldX = panel.tileSize*23;
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panel.obj[1].worldY = panel.tileSize*25;
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}
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public void setNPC() {
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@@ -30,4 +23,14 @@ public class AssetSetter {
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panel.npc[0].worldY = panel.tileSize*21;
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}
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public void setMonster() {
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panel.monster[0] = new GreenSlimeMON(panel);
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panel.monster[0].worldX = panel.tileSize*23;
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panel.monster[0].worldY = panel.tileSize*36;
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panel.monster[1] = new GreenSlimeMON(panel);
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panel.monster[1].worldX = panel.tileSize*23;
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panel.monster[1].worldY = panel.tileSize*37;
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}
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}
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51
src/de/miaurizius/jgame2d/entity/monster/GreenSlimeMON.java
Normal file
51
src/de/miaurizius/jgame2d/entity/monster/GreenSlimeMON.java
Normal file
@@ -0,0 +1,51 @@
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package de.miaurizius.jgame2d.entity.monster;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.enums.Direction;
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import de.miaurizius.jgame2d.entity.Entity;
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import java.util.Random;
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public class GreenSlimeMON extends Entity {
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public GreenSlimeMON(GamePanel panel) {
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super(panel);
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name = "green-slime";
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speed = 1;
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maxLife = 4;
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life = maxLife;
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solidArea.x = 3;
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solidArea.y = 18;
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solidArea.width = 42;
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solidArea.height = 30;
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solidAreaDefaultX = solidArea.x;
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solidAreaDefaultY = solidArea.y;
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getImage();
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}
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public void getImage() {
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up1 = initEntitySprites("monster/greenslime_down_1");
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up2 = initEntitySprites("monster/greenslime_down_2");
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down1 = initEntitySprites("monster/greenslime_down_1");
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down2 = initEntitySprites("monster/greenslime_down_2");
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left1 = initEntitySprites("monster/greenslime_down_1");
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left2 = initEntitySprites("monster/greenslime_down_2");
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right1 = initEntitySprites("monster/greenslime_down_1");
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right2 = initEntitySprites("monster/greenslime_down_2");
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}
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public void setAction() {
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actionLock++;
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if(actionLock != 120) return; //lock action for x frames
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Random rand = new Random();
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int i = rand.nextInt(100)+1; //Generate number between 1 and 100
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if(i <= 25) direction = Direction.UP;
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if(i > 25 && i <= 50) direction = Direction.DOWN;
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if(i > 50 && i <= 75) direction = Direction.LEFT;
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if(i > 75) direction = Direction.RIGHT;
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actionLock = 0;
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}
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}
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@@ -10,6 +10,13 @@ public class DoorObj extends Entity {
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name = "door";
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down1 = initEntitySprites("objects/door");
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collision = true;
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solidArea.x = 0;
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solidArea.y = 16;
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solidArea.width = 48;
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solidArea.height = 32;
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solidAreaDefaultX = solidArea.x;
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solidAreaDefaultY = solidArea.y;
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}
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}
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