enhance chest object handling and save/load functionality
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@@ -95,6 +95,8 @@ public class Entity {
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public boolean stackable;
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public int amt = 1;
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public float lightRadius;
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public boolean opened;
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public Entity loot;
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public Entity(GamePanel panel) {
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this.panel = panel;
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@@ -354,6 +356,7 @@ public class Entity {
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target.speed += knockbackVal;
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target.knockback = true;
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}
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public void setLoot(Entity loot) {}
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// PARTICLE SETUP
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public Color getParticleColor() {
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