enhance chest object handling and save/load functionality
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@@ -23,6 +23,14 @@ public class DataStorage implements Serializable {
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// PLAYER INVENTORY
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List<String> itemNames = new ArrayList<>();
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List<Integer> itemAmounts = new ArrayList<>();
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int currentWeaponSlot;
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int currentShieldSlot;
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// MAP OBJECTS
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String[][] mapObjectNames;
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int[][] mapObjectWorldX;
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int[][] mapObjectWorldY;
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String[][] mapObjectLootNames;
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boolean[][] mapObjectOpened;
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}
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