enhance chest object handling and save/load functionality
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@@ -36,7 +36,8 @@ public class AssetSetter {
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panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*12;
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i++;
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panel.obj[Map.OVERWORLD.getIndex()][i] = new ChestObj(panel, new KeyObj(panel));
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panel.obj[Map.OVERWORLD.getIndex()][i] = new ChestObj(panel);
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panel.obj[Map.OVERWORLD.getIndex()][i].setLoot(new KeyObj(panel));
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panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*30;
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panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*29;
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i++;
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