changed tile array to three-dimensional array (i0=map; i1=col; i2=row)
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@@ -128,6 +128,8 @@ public class Player extends Entity {
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if(life <= 0) {
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panel.gameState = GameState.GAMEOVER;
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panel.ui.commandNum = -1;
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panel.stopMusic();
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panel.playSE(12);
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}
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}
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