make heart collectable

This commit is contained in:
2025-12-07 00:44:56 +01:00
parent 54458293ba
commit 6254eb2501
6 changed files with 63 additions and 15 deletions

View File

@@ -72,6 +72,7 @@ public class Entity {
public int defenseValue;
public String description;
public int useCost;
public int value;
public Entity(GamePanel panel) {
this.panel = panel;

View File

@@ -48,6 +48,8 @@ public class Player extends Entity {
// DEFAULT
public void update() {
if(life > maxLife) life = maxLife;
if(attacking) {
attacking();
return;
@@ -124,14 +126,22 @@ public class Player extends Entity {
// INTERACTION
public void pickObject(int index) {
if(index == 999) return;
if(inventory.size() == maxInvSize) {
panel.ui.addMessage("Your inventory is full!");
return;
if(index == 999 || panel.obj[index] == null) return;
// PICKUP ONLY
if(panel.obj[index].type == EntityType.PICKUP) {
panel.obj[index].use(this);
}
// INVENTORY ITEMS
else {
if(inventory.size() == maxInvSize) {
panel.ui.addMessage("Your inventory is full!");
return;
}
inventory.add(panel.obj[index]);
panel.playSE(1);
panel.ui.addMessage("Picked up " + panel.obj[index].name + "!");
}
inventory.add(panel.obj[index]);
panel.playSE(1);
panel.ui.addMessage("Picked up " + panel.obj[index].name + "!");
panel.obj[index] = null;
}

View File

@@ -0,0 +1,26 @@
package de.miaurizius.jgame2d.entity.item;
import de.miaurizius.jgame2d.core.GamePanel;
import de.miaurizius.jgame2d.core.enums.EntityType;
import de.miaurizius.jgame2d.entity.Entity;
public class CoinObj extends Entity {
GamePanel panel;
public CoinObj(GamePanel panel) {
super(panel);
this.panel = panel;
name = "Coin";
type = EntityType.PICKUP;
value = 1;
down1 = initEntitySprites("/objects/coin_bronze");
}
public void use(Entity entity) {
panel.playSE(1);
panel.ui.addMessage("Coin +"+value);
panel.player.coins += value;
}
}

View File

@@ -6,13 +6,26 @@ import de.miaurizius.jgame2d.entity.Entity;
public class HeartObj extends Entity {
GamePanel panel;
public HeartObj(GamePanel panel) {
super(panel);
name = "Heart Container";
type = EntityType.ITEM;
this.panel = panel;
name = "Heart";
type = EntityType.PICKUP;
value = 2;
down1 = initEntitySprites("objects/heart_full");
image = initEntitySprites("objects/heart_full");
image2 = initEntitySprites("objects/heart_half");
image3 = initEntitySprites("objects/heart_blank");
}
public void use(Entity entity) {
panel.playSE(2);
panel.ui.addMessage("Life +"+value);
entity.life += value;
}
}