make heart collectable

This commit is contained in:
2025-12-07 00:44:56 +01:00
parent 54458293ba
commit 6254eb2501
6 changed files with 63 additions and 15 deletions

View File

@@ -7,6 +7,7 @@ public enum EntityType {
MONSTER,
ITEM,
WORLD,
PICKUP,
PROJECTILE,
WEAPON,
SHIELD;

View File

@@ -1,10 +1,7 @@
package de.miaurizius.jgame2d.core.handlers;
import de.miaurizius.jgame2d.core.GamePanel;
import de.miaurizius.jgame2d.entity.item.AxeObj;
import de.miaurizius.jgame2d.entity.item.IronShieldObj;
import de.miaurizius.jgame2d.entity.item.KeyObj;
import de.miaurizius.jgame2d.entity.item.PotionObj;
import de.miaurizius.jgame2d.entity.item.*;
import de.miaurizius.jgame2d.entity.npc.OldManNPC;
import de.miaurizius.jgame2d.entity.monster.GreenSlimeMON;
@@ -18,12 +15,12 @@ public class AssetSetter {
public void setObject() {
int i = 0;
panel.obj[i] = new KeyObj(panel);
panel.obj[i] = new HeartObj(panel);
panel.obj[i].worldX = panel.tileSize*25;
panel.obj[i].worldY = panel.tileSize*23;
i++;
panel.obj[i] = new KeyObj(panel);
panel.obj[i] = new CoinObj(panel);
panel.obj[i].worldX = panel.tileSize*21;
panel.obj[i].worldY = panel.tileSize*19;
i++;