make heart collectable
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@@ -7,6 +7,7 @@ public enum EntityType {
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MONSTER,
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ITEM,
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WORLD,
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PICKUP,
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PROJECTILE,
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WEAPON,
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SHIELD;
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@@ -1,10 +1,7 @@
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package de.miaurizius.jgame2d.core.handlers;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.entity.item.AxeObj;
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import de.miaurizius.jgame2d.entity.item.IronShieldObj;
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import de.miaurizius.jgame2d.entity.item.KeyObj;
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import de.miaurizius.jgame2d.entity.item.PotionObj;
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import de.miaurizius.jgame2d.entity.item.*;
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import de.miaurizius.jgame2d.entity.npc.OldManNPC;
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import de.miaurizius.jgame2d.entity.monster.GreenSlimeMON;
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@@ -18,12 +15,12 @@ public class AssetSetter {
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public void setObject() {
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int i = 0;
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panel.obj[i] = new KeyObj(panel);
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panel.obj[i] = new HeartObj(panel);
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panel.obj[i].worldX = panel.tileSize*25;
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panel.obj[i].worldY = panel.tileSize*23;
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i++;
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panel.obj[i] = new KeyObj(panel);
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panel.obj[i] = new CoinObj(panel);
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panel.obj[i].worldX = panel.tileSize*21;
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panel.obj[i].worldY = panel.tileSize*19;
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i++;
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