continued inventory saving (missing things will be created in an issue asap)
This commit is contained in:
88
src/de/miaurizius/jgame2d/data/Config.java
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88
src/de/miaurizius/jgame2d/data/Config.java
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package de.miaurizius.jgame2d.data;
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import de.miaurizius.jgame2d.core.GamePanel;
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import java.io.*;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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public class Config {
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private final GamePanel panel;
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private final HashMap<String, String> settings = new HashMap<>();
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public Config(GamePanel panel) throws IOException {
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this.panel = panel;
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for (Setting option : Setting.values()) settings.put(option.name, null);
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new File("gamedata").mkdirs();
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new File("gamedata/save").mkdirs();
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new File("gamedata/config").createNewFile();
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}
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// GENERAL
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public final void save() {
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try {
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insertToHash();
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BufferedWriter writer = new BufferedWriter(new FileWriter("gamedata/config"));
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settings.forEach((invoke, value) -> {
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try {
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writer.write(invoke + ": " + value);
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writer.newLine();
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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});
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writer.close();
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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}
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public final void load() {
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try (BufferedReader reader = new BufferedReader(new FileReader("gamedata/config"))) {
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List<String> lines = reader.lines().toList();
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if (lines.isEmpty()) return;
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Map<String, String> configMap = new HashMap<>();
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for (String line : lines) {
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String[] parts = line.split(":\\s*", 2);
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if (parts.length == 2) {
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configMap.put(parts[0].trim(), parts[1].trim());
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}
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}
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for (Setting setting : Setting.values()) {
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String value = configMap.get(setting.name);
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if (value != null) {
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switch (setting) {
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case FULLSCREEN -> panel.fullscreen = Boolean.parseBoolean(value);
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case MUSICVOLUME -> panel.music.volumeScale = Integer.parseInt(value);
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case SFXVOLUME -> panel.sfx.volumeScale = Integer.parseInt(value);
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}
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}
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}
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insertToHash();
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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}
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// HELP FUNCTIONS
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private void insertToHash() {
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settings.put(Setting.FULLSCREEN.name, String.valueOf(panel.fullscreen));
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settings.put(Setting.MUSICVOLUME.name, String.valueOf(panel.music.volumeScale));
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settings.put(Setting.SFXVOLUME.name, String.valueOf(panel.sfx.volumeScale));
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}
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private enum Setting {
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FULLSCREEN("fullscreen"),
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MUSICVOLUME("music-vol"),
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SFXVOLUME("sfx-vol");
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private final String name;
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Setting(String name) {
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this.name = name;
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}
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}
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}
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28
src/de/miaurizius/jgame2d/data/DataStorage.java
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28
src/de/miaurizius/jgame2d/data/DataStorage.java
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package de.miaurizius.jgame2d.data;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.List;
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public class DataStorage implements Serializable {
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// PLAYER STATS
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int level;
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int maxLife;
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int life;
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int maxMana;
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int strength;
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int dexterity;
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int attack;
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int defense;
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int exp;
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int nextLevelExp;
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int coins;
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int worldX, worldY;
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// PLAYER INVENTORY
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List<String> itemNames = new ArrayList<>();
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List<Integer> itemAmounts = new ArrayList<>();
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}
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82
src/de/miaurizius/jgame2d/data/SaveLoad.java
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82
src/de/miaurizius/jgame2d/data/SaveLoad.java
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package de.miaurizius.jgame2d.data;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.entity.Entity;
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import java.io.*;
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import java.lang.reflect.InvocationTargetException;
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public class SaveLoad {
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GamePanel panel;
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public SaveLoad(GamePanel panel) {
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this.panel = panel;
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}
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public Entity getObject(String itemName) {
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Entity obj;
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try {
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obj = (Entity) Class.forName(itemName).getDeclaredConstructor().newInstance(panel);
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} catch (ClassNotFoundException | NoSuchMethodException | InstantiationException | IllegalAccessException |
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InvocationTargetException e) {
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throw new RuntimeException(e);
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}
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return obj;
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}
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public void save() throws IOException {
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ObjectOutputStream oos = new ObjectOutputStream(new FileOutputStream("gamedata/save/savegame.dat"));
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DataStorage ds = new DataStorage();
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// PLAYER STATS
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ds.level = panel.player.level;
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ds.maxLife = panel.player.maxLife;
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ds.life = panel.player.life;
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ds.maxMana = panel.player.maxMana;
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ds.strength = panel.player.strength;
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ds.dexterity = panel.player.dexterity;
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ds.attack = panel.player.attack;
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ds.defense = panel.player.defense;
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ds.exp = panel.player.exp;
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ds.nextLevelExp = panel.player.nextLevelExp;
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ds.coins = panel.player.coins;
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ds.worldX = panel.player.worldX;
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ds.worldY = panel.player.worldY;
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// PLAYER INVENTORY
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for(int i = 0; i < panel.player.inventory.size(); i++) {
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ds.itemNames.add(panel.player.inventory.get(i).getClass().getName());
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ds.itemAmounts.add(panel.player.inventory.get(i).amt);
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}
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// WRITE
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oos.writeObject(ds);
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}
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public void load() throws ClassNotFoundException, IOException {
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ObjectInputStream ois = new ObjectInputStream(new FileInputStream("gamedata/save/savegame.dat"));
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DataStorage ds = (DataStorage) ois.readObject();
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panel.player.level = ds.level;
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panel.player.maxLife = ds.maxLife;
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panel.player.life = ds.life;
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panel.player.maxMana = ds.maxMana;
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panel.player.strength = ds.strength;
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panel.player.dexterity = ds.dexterity;
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panel.player.attack = ds.attack;
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panel.player.defense = ds.defense;
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panel.player.exp = ds.exp;
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panel.player.nextLevelExp = ds.nextLevelExp;
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panel.player.coins = ds.coins;
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panel.player.worldX = ds.worldX;
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panel.player.worldY = ds.worldY;
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for(int i = 0; i < ds.itemNames.size(); i++) {
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Entity obj = getObject(ds.itemNames.get(i));
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obj.amt = ds.itemAmounts.get(i);
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panel.player.inventory.add(obj);
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}
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}
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}
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