refactored reset game
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@@ -311,9 +311,14 @@ public class Player extends Entity {
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worldY = panel.tileSize * 21;
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direction = Direction.DOWN;
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}
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public void restoreLife() {
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public void restoreStatus() {
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life = maxLife;
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invincible = false;
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transparent = false;
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attacking = false;
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guarding = false;
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knockback = false;
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lightUpdated = true;
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}
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public void getSleepingImage(BufferedImage image) {
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down1 = image;
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@@ -346,6 +351,7 @@ public class Player extends Entity {
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coins = 500;
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currentWeapon = new SwordNormalObj(panel);
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currentShield = new ShieldWoodObj(panel);
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currentLight = null;
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projectile = new FireballObj(panel);
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attack = getAttack();
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defense = getDefense();
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