added UI with inventory and some notifications and an end screen + timer
This commit is contained in:
83
src/de/miaurizius/jgame2d/core/UI.java
Normal file
83
src/de/miaurizius/jgame2d/core/UI.java
Normal file
@@ -0,0 +1,83 @@
|
||||
package de.miaurizius.jgame2d.core;
|
||||
|
||||
import de.miaurizius.jgame2d.object.KeyObj;
|
||||
|
||||
import java.awt.*;
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.text.DecimalFormat;
|
||||
|
||||
public class UI {
|
||||
|
||||
GamePanel panel;
|
||||
Font arial_40, arial_80B;
|
||||
BufferedImage keyImage;
|
||||
public boolean messageOn = false;
|
||||
public String message;
|
||||
int msgC = 0;
|
||||
public boolean gameFinished = false;
|
||||
|
||||
double playTime;
|
||||
DecimalFormat df = new DecimalFormat("#0.00");
|
||||
|
||||
public UI(GamePanel panel) {
|
||||
this.panel = panel;
|
||||
arial_40 = new Font("Arial", Font.PLAIN, 40);
|
||||
arial_80B = new Font("Arial", Font.BOLD, 80);
|
||||
keyImage = new KeyObj().image;
|
||||
}
|
||||
|
||||
public void showMessage(String text) {
|
||||
message = text;
|
||||
messageOn = true;
|
||||
}
|
||||
|
||||
public void draw(Graphics graphics2d) {
|
||||
if(gameFinished) {
|
||||
graphics2d.setFont(arial_40);
|
||||
graphics2d.setColor(Color.white);
|
||||
String text = "You found the treasure!";
|
||||
int textLength = (int) graphics2d.getFontMetrics().getStringBounds(text, graphics2d).getWidth();
|
||||
int x,y;
|
||||
x = panel.screenWidth/2 - textLength/2;
|
||||
y = panel.screenHeight/2 - (panel.tileSize*3);
|
||||
graphics2d.drawString(text, x, y);
|
||||
|
||||
text = "Your time is: " + df.format(playTime) + "!";
|
||||
textLength = (int) graphics2d.getFontMetrics().getStringBounds(text, graphics2d).getWidth();
|
||||
x = panel.screenWidth/2 - textLength/2;
|
||||
y = panel.screenHeight/2 + (panel.tileSize*4);
|
||||
graphics2d.drawString(text, x, y);
|
||||
|
||||
graphics2d.setFont(arial_80B);
|
||||
graphics2d.setColor(Color.yellow);
|
||||
text = "Congratulations!";
|
||||
textLength = (int) graphics2d.getFontMetrics().getStringBounds(text, graphics2d).getWidth();
|
||||
x = panel.screenWidth/2 - textLength/2;
|
||||
y = panel.screenHeight/2 + (panel.tileSize*2);
|
||||
graphics2d.drawString(text, x, y);
|
||||
|
||||
panel.gameThread = null;
|
||||
return;
|
||||
}
|
||||
|
||||
// MESSAGE
|
||||
graphics2d.setFont(arial_40);
|
||||
graphics2d.setColor(Color.white);
|
||||
graphics2d.drawImage(keyImage, panel.tileSize/2, panel.tileSize/2, panel.tileSize, panel.tileSize, null);
|
||||
graphics2d.drawString("x " + panel.player.hasKey, 74, 65);
|
||||
|
||||
// TIME
|
||||
playTime += (double) 1/panel.FPS;
|
||||
graphics2d.drawString("Time: " + df.format(playTime), panel.tileSize*11, 65);
|
||||
|
||||
if(messageOn) {
|
||||
graphics2d.setFont(panel.getFont().deriveFont(30F));
|
||||
graphics2d.drawString(message, panel.tileSize/2, panel.tileSize*5);
|
||||
msgC++;
|
||||
if(msgC <= 120) return; //text stays 2 seconds
|
||||
msgC = 0;
|
||||
messageOn = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user