added UI with inventory and some notifications and an end screen + timer
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@@ -32,9 +32,10 @@ public class GamePanel extends JPanel implements Runnable {
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KeyHandler keyH = new KeyHandler();
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Sound se = new Sound();
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Sound music = new Sound();
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Thread gameThread;
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public CollisionHandler collisionH = new CollisionHandler(this);
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public AssetSetter assetSetter = new AssetSetter(this);;
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public AssetSetter assetSetter = new AssetSetter(this);
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public UI ui = new UI(this);
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Thread gameThread;
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// ENTITY AND OBJECT
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public Player player = new Player(this, keyH);
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@@ -99,6 +100,7 @@ public class GamePanel extends JPanel implements Runnable {
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tileM.draw(graphics2d);
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for (SuperObject superObject : obj) if (superObject != null) superObject.draw(graphics2d, this);
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player.draw(graphics2d);
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ui.draw(graphics2d);
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graphics.dispose();
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}
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83
src/de/miaurizius/jgame2d/core/UI.java
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83
src/de/miaurizius/jgame2d/core/UI.java
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@@ -0,0 +1,83 @@
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package de.miaurizius.jgame2d.core;
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import de.miaurizius.jgame2d.object.KeyObj;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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import java.text.DecimalFormat;
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public class UI {
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GamePanel panel;
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Font arial_40, arial_80B;
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BufferedImage keyImage;
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public boolean messageOn = false;
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public String message;
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int msgC = 0;
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public boolean gameFinished = false;
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double playTime;
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DecimalFormat df = new DecimalFormat("#0.00");
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public UI(GamePanel panel) {
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this.panel = panel;
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arial_40 = new Font("Arial", Font.PLAIN, 40);
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arial_80B = new Font("Arial", Font.BOLD, 80);
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keyImage = new KeyObj().image;
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}
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public void showMessage(String text) {
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message = text;
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messageOn = true;
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}
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public void draw(Graphics graphics2d) {
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if(gameFinished) {
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graphics2d.setFont(arial_40);
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graphics2d.setColor(Color.white);
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String text = "You found the treasure!";
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int textLength = (int) graphics2d.getFontMetrics().getStringBounds(text, graphics2d).getWidth();
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int x,y;
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x = panel.screenWidth/2 - textLength/2;
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y = panel.screenHeight/2 - (panel.tileSize*3);
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graphics2d.drawString(text, x, y);
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text = "Your time is: " + df.format(playTime) + "!";
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textLength = (int) graphics2d.getFontMetrics().getStringBounds(text, graphics2d).getWidth();
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x = panel.screenWidth/2 - textLength/2;
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y = panel.screenHeight/2 + (panel.tileSize*4);
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graphics2d.drawString(text, x, y);
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graphics2d.setFont(arial_80B);
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graphics2d.setColor(Color.yellow);
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text = "Congratulations!";
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textLength = (int) graphics2d.getFontMetrics().getStringBounds(text, graphics2d).getWidth();
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x = panel.screenWidth/2 - textLength/2;
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y = panel.screenHeight/2 + (panel.tileSize*2);
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graphics2d.drawString(text, x, y);
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panel.gameThread = null;
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return;
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}
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// MESSAGE
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graphics2d.setFont(arial_40);
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graphics2d.setColor(Color.white);
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graphics2d.drawImage(keyImage, panel.tileSize/2, panel.tileSize/2, panel.tileSize, panel.tileSize, null);
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graphics2d.drawString("x " + panel.player.hasKey, 74, 65);
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// TIME
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playTime += (double) 1/panel.FPS;
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graphics2d.drawString("Time: " + df.format(playTime), panel.tileSize*11, 65);
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if(messageOn) {
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graphics2d.setFont(panel.getFont().deriveFont(30F));
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graphics2d.drawString(message, panel.tileSize/2, panel.tileSize*5);
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msgC++;
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if(msgC <= 120) return; //text stays 2 seconds
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msgC = 0;
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messageOn = false;
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}
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}
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}
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@@ -16,7 +16,7 @@ public class Player extends Entity {
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public final int screenX;
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public final int screenY;
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int hasKey = 0;
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public int hasKey = 0;
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public Player(GamePanel panel, KeyHandler keyH) {
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this.panel = panel;
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@@ -98,18 +98,27 @@ public class Player extends Entity {
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panel.playSE(1);
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hasKey++;
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panel.obj[index] = null;
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panel.ui.showMessage("You got a key!");
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break;
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case "door":
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if(hasKey > 0) {
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panel.playSE(3);
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panel.obj[index] = null;
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hasKey--;
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panel.ui.showMessage("You opened the door!");
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}
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else panel.ui.showMessage("You need a key!");
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break;
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case "boots":
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panel.playSE(2);
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speed += 1;
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panel.obj[index] = null;
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panel.ui.showMessage("Speed up!");
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break;
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case "chest":
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panel.ui.gameFinished = true;
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panel.stopMusic();
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panel.playSE(4);
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break;
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}
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}
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