player can now choose between different shields and weapons. added consumable items (healing potion)
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@@ -10,7 +10,7 @@ public class ShieldWoodObj extends Entity {
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super(panel);
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name = "Wooden Shield";
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description = "[" + name + "]\nAn old shield. It's not\nthat strong but its okay.";
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type = EntityType.ITEM;
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type = EntityType.SHIELD;
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down1 = initEntitySprites("objects/shield_wood");
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defenseValue = 1;
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}
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