player can now choose between different shields and weapons. added consumable items (healing potion)
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@@ -6,6 +6,13 @@ public enum EntityType {
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NPC,
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MONSTER,
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ITEM,
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WORLD
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WORLD,
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WEAPON,
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SHIELD;
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public enum WeaponType {
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SWORD,
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AXE
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}
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}
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