continued options menu
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@@ -31,6 +31,7 @@ public class GamePanel extends JPanel implements Runnable {
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int fScreenHeight = screenHeight;
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BufferedImage tempScreen;
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Graphics2D fg2;
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public boolean fullscreen;
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// WORLD SETTINGS
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public final int maxWorldCol = 50;
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@@ -330,11 +330,14 @@ public class UI {
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textY = frameY + panel.tileSize;
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graphics2d.drawString(title, textX, textY);
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// FULLSCREEN
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// FULLSCREEN ON/OFF
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textX = frameX + panel.tileSize;
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textY += panel.tileSize;
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graphics2d.drawString("Full Screen", textX, textY);
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if(commandNum == 0) graphics2d.drawString(">", textX-25, textY);
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if(commandNum == 0) {
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graphics2d.drawString(">", textX-25, textY);
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if(panel.keyH.spacePressed) panel.fullscreen = !panel.fullscreen;
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}
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// MUSIC
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textY += panel.tileSize;
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@@ -343,7 +346,7 @@ public class UI {
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// SOUND EFFECTS
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textY += panel.tileSize;
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graphics2d.drawString("Sound Effects (SFX)", textX, textY);
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graphics2d.drawString("SFX", textX, textY);
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if(commandNum == 2) graphics2d.drawString(">", textX-25, textY);
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// CONTROL
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@@ -360,6 +363,20 @@ public class UI {
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textY += panel.tileSize*2;
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graphics2d.drawString("Back to Game", textX, textY);
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if(commandNum == 5) graphics2d.drawString(">", textX-25, textY);
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// FULL SCREEN CHECKBOX
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textX = frameX + (int)(panel.tileSize*4.5);
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textY = frameY + panel.tileSize*2 - panel.tileSize/2;
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graphics2d.setStroke(new BasicStroke(3));
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graphics2d.drawRect(textX, textY, panel.tileSize/2, panel.tileSize/2);
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// MUSIC VOLUME
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textY += panel.tileSize;
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graphics2d.drawRect(textX, textY, 120, panel.tileSize/2);
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// SFX VOLUME
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textY += panel.tileSize;
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graphics2d.drawRect(textX, textY, 120, panel.tileSize/2);
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}
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public enum OptionState {
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@@ -67,6 +67,25 @@ public class KeyHandler implements KeyListener {
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public void handlePause(int code) {
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if(code == KeyEvent.VK_SPACE) spacePressed = true;
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int maxCommandNum = 0;
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switch (panel.ui.optionState) {
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case OVERVIEW -> maxCommandNum = 5;
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}
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switch(code) {
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case KeyEvent.VK_UP:
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if(panel.ui.commandNum <= 0) break;
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panel.ui.commandNum--;
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panel.playSE(9);
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break;
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case KeyEvent.VK_DOWN:
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if(panel.ui.commandNum >= maxCommandNum) break;
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panel.ui.commandNum++;
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panel.playSE(9);
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break;
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}
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// EXIT STATE
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if(code == KeyEvent.VK_ESCAPE) panel.gameState = GameState.PLAY;
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}
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