add Orc monster implementation and enhance player-monster interaction
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@@ -3,6 +3,7 @@ package de.miaurizius.jgame2d.core.handlers;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.enums.Map;
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import de.miaurizius.jgame2d.entity.item.*;
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import de.miaurizius.jgame2d.entity.monster.OrcMON;
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import de.miaurizius.jgame2d.entity.npc.MerchantNPC;
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import de.miaurizius.jgame2d.entity.npc.OldManNPC;
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import de.miaurizius.jgame2d.entity.monster.GreenSlimeMON;
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@@ -76,6 +77,11 @@ public class AssetSetter {
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panel.monster[Map.OVERWORLD.getIndex()][i] = new GreenSlimeMON(panel);
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panel.monster[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*38;
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panel.monster[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*42;
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i++;
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panel.monster[Map.OVERWORLD.getIndex()][i] = new OrcMON(panel);
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panel.monster[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*12;
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panel.monster[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*33;
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}
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public void setITiles() {
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@@ -1,6 +1,7 @@
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package de.miaurizius.jgame2d.core.handlers;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.enums.Direction;
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import de.miaurizius.jgame2d.entity.Entity;
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public class CollisionHandler {
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@@ -25,7 +26,11 @@ public class CollisionHandler {
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int tileNum1, tileNum2;
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switch(entity.direction) {
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// TEMP DIRECTION FOR KNOCKBACK
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Direction direction = entity.direction;
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if(entity.knockback) direction = entity.knockbackDirection;
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switch(direction) {
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case UP:
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entityTopRow = (entityTopWorldY - entity.speed)/panel.tileSize;
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tileNum1 = panel.tileM.mapTileNum[panel.currentMap.getIndex()][entityLeftCol][entityTopRow];
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