add Orc monster implementation and enhance player-monster interaction
This commit is contained in:
@@ -3,6 +3,7 @@ package de.miaurizius.jgame2d.core.handlers;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.enums.Map;
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import de.miaurizius.jgame2d.entity.item.*;
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import de.miaurizius.jgame2d.entity.monster.OrcMON;
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import de.miaurizius.jgame2d.entity.npc.MerchantNPC;
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import de.miaurizius.jgame2d.entity.npc.OldManNPC;
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import de.miaurizius.jgame2d.entity.monster.GreenSlimeMON;
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@@ -76,6 +77,11 @@ public class AssetSetter {
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panel.monster[Map.OVERWORLD.getIndex()][i] = new GreenSlimeMON(panel);
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panel.monster[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*38;
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panel.monster[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*42;
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i++;
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panel.monster[Map.OVERWORLD.getIndex()][i] = new OrcMON(panel);
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panel.monster[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*12;
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panel.monster[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*33;
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}
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public void setITiles() {
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@@ -1,6 +1,7 @@
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package de.miaurizius.jgame2d.core.handlers;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.enums.Direction;
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import de.miaurizius.jgame2d.entity.Entity;
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public class CollisionHandler {
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@@ -25,7 +26,11 @@ public class CollisionHandler {
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int tileNum1, tileNum2;
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switch(entity.direction) {
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// TEMP DIRECTION FOR KNOCKBACK
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Direction direction = entity.direction;
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if(entity.knockback) direction = entity.knockbackDirection;
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switch(direction) {
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case UP:
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entityTopRow = (entityTopWorldY - entity.speed)/panel.tileSize;
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tileNum1 = panel.tileM.mapTileNum[panel.currentMap.getIndex()][entityLeftCol][entityTopRow];
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@@ -14,6 +14,7 @@ import java.awt.image.BufferedImage;
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import java.io.FileInputStream;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.Objects;
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import java.util.Random;
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import java.util.logging.Level;
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@@ -25,6 +26,7 @@ public class Entity {
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public BufferedImage image, image2, image3;
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public Rectangle solidArea = new Rectangle(0, 0, 48, 48);
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public Rectangle attackArea = new Rectangle(0, 0, 0, 0);
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public Entity attacker;
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public int solidAreaDefaultX, solidAreaDefaultY;
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public boolean collision;
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protected String[] dialogue = new String[20];
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@@ -36,13 +38,14 @@ public class Entity {
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int dialogueIndex;
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public boolean collisionOn;
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public boolean invincible;
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boolean attacking;
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public boolean attacking;
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public boolean alive = true;
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public boolean dying;
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public boolean hpBarOn;
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public boolean consumable;
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public boolean onPath;
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public boolean knockback;
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public Direction knockbackDirection;
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// COUNTER
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public int spriteCount;
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@@ -105,7 +108,7 @@ public class Entity {
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return;
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}
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switch(panel.player.direction) {
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switch(knockbackDirection) {
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case UP -> worldY -= speed;
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case DOWN -> worldY += speed;
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case LEFT ->worldX -= speed;
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@@ -118,7 +121,7 @@ public class Entity {
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knockback = false;
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knockbackCount = 0;
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speed = defaultSpeed;
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} else {
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} else if(attacking) attacking(); else {
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setAction();
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checkCollision();
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@@ -130,14 +133,14 @@ public class Entity {
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case RIGHT -> worldX += speed;
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}
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}
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}
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spriteCount++;
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if(spriteCount > 24) {
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if(spriteNum == 1) spriteNum = 2;
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else if(spriteNum == 2) spriteNum = 1;
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else spriteNum = 0;
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spriteCount = 0;
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spriteCount++;
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if(spriteCount > 24) {
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if(spriteNum == 1) spriteNum = 2;
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else if(spriteNum == 2) spriteNum = 1;
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else spriteNum = 0;
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spriteCount = 0;
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}
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}
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// INVINCIBLE COUNTER
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@@ -179,8 +182,9 @@ public class Entity {
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hpBarCount = 0;
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changeOpacity(graphics2d, 0.4f);
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}
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//TODO: fix attacking sprite drawing position for monsters
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if(dying) dyingAnimation(graphics2d);
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if(type == EntityType.PLAYER) { // only modify sprite render position for player because I dont know yet how monster attack sprite are gonna look
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if(type == EntityType.PLAYER || name.equals("orc")) { // only modify sprite render position for player because I dont know yet how monster attack sprite are gonna look
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if(attacking) graphics2d.drawImage(parseSpriteATK(),
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(direction == Direction.LEFT) ? screenX - panel.tileSize : screenX,
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(direction == Direction.UP) ? screenY - panel.tileSize : screenY, null);
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@@ -199,6 +203,48 @@ public class Entity {
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// INTERACTION
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public void setAction() {}
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public void damageReaction() {}
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public void attacking() {
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if(panel.player.attackCancel && type == EntityType.PLAYER) return;
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spriteCount++;
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if(spriteCount <= 5) spriteNum = 1;
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if(spriteCount > 5 && spriteCount <= 25) {
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spriteNum = 2;
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int currentWorldX = worldX;
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int currentWorldY = worldY;
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int solidAreaWidth = solidArea.width;
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int solidAreaHeight = solidArea.height;
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switch(direction) {
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case UP -> worldY -= attackArea.height;
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case DOWN -> worldY += attackArea.height;
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case LEFT -> worldX -= attackArea.width;
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case RIGHT -> worldX += attackArea.width;
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}
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solidArea.width = attackArea.width;
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solidArea.height = attackArea.height;
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if(type == EntityType.MONSTER) if(panel.collisionH.checkPlayer(this)) damagePlayer(attackValue);
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if(type == EntityType.PLAYER) {
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int monsterIndex = panel.collisionH.checkEntity(this, panel.monster[panel.currentMap.getIndex()]);
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panel.player.damageMonster(monsterIndex, this, attack, currentWeapon.knockbackVal);
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int iTileIndex = panel.collisionH.checkEntity(this, panel.iTile[panel.currentMap.getIndex()]);
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panel.player.interactTile(iTileIndex);
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}
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worldX = currentWorldX;
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worldY = currentWorldY;
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solidArea.width = solidAreaWidth;
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solidArea.height = solidAreaHeight;
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}
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if(spriteCount > 25) {
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spriteNum = 1;
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spriteCount = 0;
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attacking = false;
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}
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}
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public void damagePlayer(int attack) {
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if(panel.player.invincible) return;
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panel.playSE(6);
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@@ -292,6 +338,12 @@ public class Entity {
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}
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return index;
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}
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public void setKnockback(Entity target, Entity attacker, int knockbackVal) {
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this.attacker = attacker;
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target.knockbackDirection = attacker.direction;
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target.speed += knockbackVal;
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target.knockback = true;
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}
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// PARTICLE SETUP
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public Color getParticleColor() {
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@@ -345,9 +397,10 @@ public class Entity {
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return Math.abs(worldX - target.worldX);
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}
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public int dY(Entity target) {
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return Math.abs(worldY - target.worldX);
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return Math.abs(worldY - target.worldY);
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}
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public int dTile(Entity target) {
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if(Objects.equals(name, "orc")) System.out.println("dX: " + dX(target) + " dY: " + dY(target));
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return (dX(target) + dY(target)) / panel.tileSize;
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}
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public int getGoalCol(Entity target) {
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@@ -479,10 +532,11 @@ public class Entity {
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}
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}
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public void checkStopChasing(Entity target, int distance, int rate) {
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if(dTile(target) > distance) if(new Random().nextInt(rate) == 0) onPath = false;
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if(Objects.equals(name, "orc")) System.out.println("dTile: " + dTile(target) + " distance: " + distance);
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if(dTile(target) > distance) onPath = false;
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}
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public void checkStartChasing(Entity target, int distance, int rate) {
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if(dTile(target) < distance) if(new Random().nextInt(rate) == 0) onPath = true;
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if(dTile(target) < distance) onPath = true;
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}
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public void checkShooting(int rate, int shotInterval) {
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if(new Random().nextInt(rate) == 0 && projectile.alive == false && shotAvailableCount == shotInterval) {
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@@ -498,6 +552,34 @@ public class Entity {
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shotAvailableCount = 0;
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}
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}
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public void checkAttack(int rate, int straight, int horizontal) {
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boolean targetInRange = false;
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int xDist = dX(panel.player);
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int yDist = dY(panel.player);
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switch(direction) {
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case UP -> {
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if(panel.player.worldY < worldY && yDist < straight && xDist < horizontal) targetInRange = true;
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}
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case DOWN -> {
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if(panel.player.worldY > worldY && yDist < straight && xDist < horizontal) targetInRange = true;
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}
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case LEFT -> {
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if(panel.player.worldX < worldX && xDist < straight && yDist < horizontal) targetInRange = true;
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}
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case RIGHT -> {
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if(panel.player.worldX > worldX && xDist < straight && yDist < horizontal) targetInRange = true;
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}
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}
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if(targetInRange)
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if (new Random().nextInt(rate) == 0) {
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attacking = true;
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spriteNum = 1;
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spriteCount = 0;
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shotAvailableCount = 0;
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}
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}
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public void setRandomDirection() {
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actionLock++;
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if(actionLock == 120) { //lock action for x frames
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@@ -176,45 +176,7 @@ public class Player extends Entity {
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}
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}
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public void attacking() {
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if(attackCancel) return;
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spriteCount++;
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if(spriteCount <= 5) spriteNum = 1;
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if(spriteCount > 5 && spriteCount <= 25) {
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spriteNum = 2;
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int currentWorldX = worldX;
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int currentWorldY = worldY;
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int solidAreaWidth = solidArea.width;
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int solidAreaHeight = solidArea.height;
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switch(direction) {
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case UP -> worldY -= attackArea.height;
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case DOWN -> worldY += attackArea.height;
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case LEFT -> worldX -= attackArea.width;
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case RIGHT -> worldX += attackArea.width;
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}
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solidArea.width = attackArea.width;
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solidArea.height = attackArea.height;
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int monsterIndex = panel.collisionH.checkEntity(this, panel.monster[panel.currentMap.getIndex()]);
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damageMonster(monsterIndex, attack, currentWeapon.knockbackVal);
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int iTileIndex = panel.collisionH.checkEntity(this, panel.iTile[panel.currentMap.getIndex()]);
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interactTile(iTileIndex);
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worldX = currentWorldX;
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worldY = currentWorldY;
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solidArea.width = solidAreaWidth;
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solidArea.height = solidAreaHeight;
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}
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if(spriteCount > 25) {
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spriteNum = 1;
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spriteCount = 0;
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attacking = false;
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}
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}
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public void damageMonster(int index, int attack, int knockbackVal) {
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public void damageMonster(int index, Entity attacker, int attack, int knockbackVal) {
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if(index == 999) return;
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if(panel.monster[panel.currentMap.getIndex()][index].invincible) return;
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@@ -222,7 +184,7 @@ public class Player extends Entity {
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if(damage > 0) {
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panel.playSE(5);
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if(knockbackVal > 0) knockback(panel.monster[panel.currentMap.getIndex()][index], knockbackVal);
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if(knockbackVal > 0) setKnockback(panel.monster[panel.currentMap.getIndex()][index], attacker, knockbackVal);
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panel.monster[panel.currentMap.getIndex()][index].life -= damage;
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panel.monster[panel.currentMap.getIndex()][index].invincible = true;
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}
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@@ -235,11 +197,6 @@ public class Player extends Entity {
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checkLevelUp();
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}
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}
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public void knockback(Entity entity, int knockbackVal) {
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entity.direction = direction;
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entity.speed += knockbackVal;
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entity.knockback = true;
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}
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public void interactTile(int index) {
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if(index == 999 || !panel.iTile[panel.currentMap.getIndex()][index].destructible || panel.iTile[panel.currentMap.getIndex()][index].invincible) return;
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83
src/de/miaurizius/jgame2d/entity/monster/OrcMON.java
Normal file
83
src/de/miaurizius/jgame2d/entity/monster/OrcMON.java
Normal file
@@ -0,0 +1,83 @@
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package de.miaurizius.jgame2d.entity.monster;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.enums.EntityType;
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import de.miaurizius.jgame2d.entity.Entity;
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import de.miaurizius.jgame2d.entity.item.CoinObj;
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import de.miaurizius.jgame2d.entity.item.HeartObj;
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import de.miaurizius.jgame2d.entity.item.PotionObj;
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import java.util.Random;
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public class OrcMON extends Entity {
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public OrcMON(GamePanel panel) {
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super(panel);
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type = EntityType.MONSTER;
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name = "orc";
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defaultSpeed = 1;
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speed = defaultSpeed;
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maxLife = 10;
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life = maxLife;
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attack = 8;
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defense = 2;
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exp = 10;
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solidArea.x = 4;
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solidArea.y = 4;
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solidArea.width = 40;
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solidArea.height = 44;
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solidAreaDefaultX = solidArea.x;
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solidAreaDefaultY = solidArea.y;
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attackArea.width = panel.tileSize;
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attackArea.height = panel.tileSize;
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getImage();
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getAttackImage();
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}
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// INTERACTION
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public void setAction() {
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if(!onPath) checkStartChasing(panel.player, 10 ,100);
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checkStopChasing(panel.player, 15, 100);
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if(onPath) {
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followPlayer();
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return;
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}
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setRandomDirection();
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if(!attacking) checkAttack(30, panel.tileSize*4, panel.tileSize);
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}
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public void damageReaction() {
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actionLock = 0;
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onPath = true;
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}
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public void checkDrop() {
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int i = new Random().nextInt(100)+1;
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if(i < 50) dropItem(new CoinObj(panel));
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if(i >= 50 && i < 75) dropItem(new HeartObj(panel));
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if(i >= 75 && i < 100) dropItem(new PotionObj(panel));
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}
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// SETTING THINGS UP
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public void getImage() {
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up1 = initEntitySprites("monster/orc_up_1");
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up2 = initEntitySprites("monster/orc_up_2");
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down1 = initEntitySprites("monster/orc_down_1");
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down2 = initEntitySprites("monster/orc_down_2");
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left1 = initEntitySprites("monster/orc_left_1");
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left2 = initEntitySprites("monster/orc_left_2");
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right1 = initEntitySprites("monster/orc_right_1");
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right2 = initEntitySprites("monster/orc_right_2");
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}
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public void getAttackImage() {
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attackUp1 = initEntitySprites("monster/orc_attack_up_1");
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attackUp2 = initEntitySprites("monster/orc_attack_up_2");
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attackDown1 = initEntitySprites("monster/orc_attack_down_1");
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attackDown2 = initEntitySprites("monster/orc_attack_down_2");
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attackLeft1 = initEntitySprites("monster/orc_attack_left_1");
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attackLeft2 = initEntitySprites("monster/orc_attack_left_2");
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attackRight1 = initEntitySprites("monster/orc_attack_right_1");
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attackRight2 = initEntitySprites("monster/orc_attack_right_2");
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}
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}
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@@ -28,7 +28,7 @@ public class Projectile extends Entity {
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if(user.type == EntityType.PLAYER) {
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int monsterIndex = panel.collisionH.checkEntity(this, panel.monster[panel.currentMap.getIndex()]);
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if(monsterIndex != 999) {
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panel.player.damageMonster(monsterIndex, attack, knockbackVal);
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panel.player.damageMonster(monsterIndex, this, attack, knockbackVal);
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generateParticle(user.projectile, panel.monster[panel.currentMap.getIndex()][monsterIndex]);
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alive = false;
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}
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@@ -35,7 +35,7 @@ public class Lighting {
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}
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g2.setColor(Color.white);
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g2.setFont(g2.getFont().deriveFont(50f));
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g2.drawString(s, 800, 500);
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g2.drawString(s + " " + dayCount, 700, 500);
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}
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}
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public void update() {
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Reference in New Issue
Block a user