add EnvironmentManager and Lighting classes for enhanced environment rendering
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@@ -6,6 +6,7 @@ import de.miaurizius.jgame2d.core.enums.Map;
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import de.miaurizius.jgame2d.core.handlers.*;
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import de.miaurizius.jgame2d.entity.Entity;
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import de.miaurizius.jgame2d.entity.Player;
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import de.miaurizius.jgame2d.environment.EnvironmentManager;
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import de.miaurizius.jgame2d.tile.TileManager;
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import de.miaurizius.jgame2d.tile.interactive.InteractiveTile;
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@@ -56,6 +57,7 @@ public class GamePanel extends JPanel implements Runnable {
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public Sound music = new Sound();
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public Config config = new Config(this);
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public PathFinder pFinder = new PathFinder(this);
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public EnvironmentManager eManager = new EnvironmentManager(this);
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Thread gameThread;
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// ENTITY AND OBJECT
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@@ -177,6 +179,10 @@ public class GamePanel extends JPanel implements Runnable {
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for(Entity entity : entityList) entity.draw(fg2);
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entityList.clear();
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// ENVIRONMENT
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eManager.draw(fg2);
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// UI
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ui.draw(fg2);
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long drawEnd = System.nanoTime();
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@@ -229,6 +235,7 @@ public class GamePanel extends JPanel implements Runnable {
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assetSetter.setNPC();
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assetSetter.setMonster();
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assetSetter.setITiles();
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eManager.setup();
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gameState = GameState.TITLE;
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tempScreen = new BufferedImage(screenWidth, screenHeight, BufferedImage.TYPE_INT_RGB);
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