added path finding algorithm
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17
src/de/miaurizius/jgame2d/ai/Node.java
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17
src/de/miaurizius/jgame2d/ai/Node.java
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@@ -0,0 +1,17 @@
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package de.miaurizius.jgame2d.ai;
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public class Node {
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Node parent;
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public int col, row;
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int gCost, hCost, fCost;
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boolean solid;
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boolean open;
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boolean checked;
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public Node(int col, int row) {
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this.col = col;
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this.row = row;
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}
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}
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146
src/de/miaurizius/jgame2d/ai/PathFinder.java
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146
src/de/miaurizius/jgame2d/ai/PathFinder.java
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@@ -0,0 +1,146 @@
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package de.miaurizius.jgame2d.ai;
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import de.miaurizius.jgame2d.core.GamePanel;
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import java.util.ArrayList;
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public class PathFinder {
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GamePanel panel;
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Node[][] node;
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ArrayList<Node> openList = new ArrayList<>();
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public ArrayList<Node> pathList = new ArrayList<>();
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Node startNode, goalNode, currentNode;
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boolean goalReached;
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int step;
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public PathFinder(GamePanel panel) {
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this.panel = panel;
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instantiateNodes();
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}
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private void instantiateNodes() {
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node = new Node[panel.maxWorldCol][panel.maxWorldRow];
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int col = 0;
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int row = 0;
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while(col < panel.maxWorldCol && row < panel.maxWorldRow) {
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node[col][row] = new Node(col, row);
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col++;
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if(col != panel.maxWorldCol) continue;
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col = 0;
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row++;
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}
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}
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private void resetNodes() {
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// RESET OPEN LIST
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int col = 0, row = 0;
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while(col < panel.maxWorldCol && row < panel.maxWorldRow) {
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node[col][row].open = false;
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node[col][row].checked = false;
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node[col][row].solid = false;
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col++;
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if(col != panel.maxWorldCol) continue;
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col = 0;
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row++;
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}
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// RESET OTHER SETTINGS
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openList.clear();
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pathList.clear();
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goalReached = false;
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step = 0;
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}
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public void setNodes(int startCol, int startRow, int goalCol, int goalRow) {
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resetNodes();
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startNode = node[startCol][startRow];
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currentNode = startNode;
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goalNode = node[goalCol][goalRow];
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openList.add(currentNode);
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int col = 0, row = 0;
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while(col < panel.maxWorldCol && row < panel.maxWorldRow) {
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// SOLID NODES
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int tileNum = panel.tileM.mapTileNum[panel.currentMap.getIndex()][col][row];
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if(panel.tileM.tile[tileNum].collision) {
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node[col][row].solid = true;
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}
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for(int i = 0; i < panel.iTile.length; i++) {
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if(panel.iTile[panel.currentMap.getIndex()][i] != null && panel.iTile[panel.currentMap.getIndex()][i].destructible) {
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int itCol = panel.iTile[panel.currentMap.getIndex()][i].worldX/panel.tileSize;
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int itRow = panel.iTile[panel.currentMap.getIndex()][i].worldY/panel.tileSize;
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node[itCol][itRow].solid = true;
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}
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}
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// SET COST
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getCost(node[col][row]);
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col++;
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if(col != panel.maxWorldCol) continue;
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col = 0;
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row++;
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}
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}
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private void getCost(Node node) {
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// G COST
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int xD = Math.abs(node.col - startNode.col);
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int yD = Math.abs(node.row - startNode.row);
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node.gCost = xD + yD;
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// H COST
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xD = Math.abs(node.col - goalNode.col);
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yD = Math.abs(node.row - goalNode.row);
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node.hCost = xD + yD;
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// F COST
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node.fCost = node.gCost + node.hCost;
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}
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public boolean search() {
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while(!goalReached && step < 500) {
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int col = currentNode.col;
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int row = currentNode.row;
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currentNode.checked = true;
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openList.remove(currentNode);
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if(row - 1 >= 0) openNode(node[col][row-1]);
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if(col - 1 >= 0) openNode(node[col-1][row]);
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if(row + 1 < panel.maxWorldRow) openNode(node[col][row+1]);
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if(col + 1 < panel.maxWorldCol) openNode(node[col+1][row]);
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int bestNodeIndex = 0;
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int bestNodeFCost = 999;
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for(int i = 0; i < openList.size(); i++) {
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if(openList.get(i).fCost < bestNodeFCost) {
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bestNodeIndex = i;
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bestNodeFCost = openList.get(i).fCost;
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}
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else if(openList.get(i).fCost == bestNodeFCost) if(openList.get(i).gCost < openList.get(bestNodeIndex).gCost) bestNodeIndex = i;
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}
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if(openList.isEmpty()) break;
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currentNode = openList.get(bestNodeIndex);
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if(currentNode == goalNode) {
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goalReached = true;
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trackPath();
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}
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step++;
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}
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return goalReached;
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}
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private void openNode(Node node) {
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if(node.open || node.checked || node.solid) return;
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node.open = true;
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node.parent = currentNode;
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openList.add(node);
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}
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private void trackPath() {
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Node current = goalNode;
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while(current != startNode) {
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pathList.add(0, current);
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current = current.parent;
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}
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}
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}
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@@ -1,5 +1,6 @@
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package de.miaurizius.jgame2d.core;
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import de.miaurizius.jgame2d.ai.PathFinder;
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import de.miaurizius.jgame2d.core.enums.GameState;
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import de.miaurizius.jgame2d.core.enums.Map;
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import de.miaurizius.jgame2d.core.handlers.*;
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@@ -33,7 +34,7 @@ public class GamePanel extends JPanel implements Runnable {
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int fScreenWidth = screenWidth;
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int fScreenHeight = screenHeight;
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BufferedImage tempScreen;
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Graphics2D fg2;
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public Graphics2D fg2;
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// WORLD SETTINGS
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public final int maxWorldCol = 50;
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@@ -54,6 +55,7 @@ public class GamePanel extends JPanel implements Runnable {
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public Sound sfx = new Sound();
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public Sound music = new Sound();
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public Config config = new Config(this);
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public PathFinder pFinder = new PathFinder(this);
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Thread gameThread;
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// ENTITY AND OBJECT
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@@ -40,6 +40,7 @@ public class Entity {
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public boolean dying;
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public boolean hpBarOn;
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public boolean consumable;
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public boolean onPath;
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// COUNTER
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public int spriteCounter;
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@@ -86,15 +87,7 @@ public class Entity {
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// DEFAULT
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public void update() {
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setAction();
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collisionOn = false;
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panel.collisionH.checkTile(this);
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panel.collisionH.checkObject(this, false);
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panel.collisionH.checkEntity(this, panel.npc[panel.currentMap.getIndex()]);
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panel.collisionH.checkEntity(this, panel.monster[panel.currentMap.getIndex()]);
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panel.collisionH.checkEntity(this, panel.iTile[panel.currentMap.getIndex()]);
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boolean contactPlayer = panel.collisionH.checkPlayer(this);
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if(this.type == EntityType.MONSTER && contactPlayer) damagePlayer(attack);
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checkCollision();
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if(!collisionOn) {
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switch (direction) {
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@@ -207,6 +200,17 @@ public class Entity {
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} //If entity is consumable
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public void checkDrop() {
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}
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public void checkCollision() {
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collisionOn = false;
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panel.collisionH.checkTile(this);
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panel.collisionH.checkObject(this, false);
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panel.collisionH.checkEntity(this, panel.npc[panel.currentMap.getIndex()]);
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panel.collisionH.checkEntity(this, panel.monster[panel.currentMap.getIndex()]);
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panel.collisionH.checkEntity(this, panel.iTile[panel.currentMap.getIndex()]);
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boolean contactPlayer = panel.collisionH.checkPlayer(this);
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if(this.type == EntityType.MONSTER && contactPlayer) damagePlayer(attack);
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}
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public void dropItem(Entity droppedItem) {
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for(int i = 0; i < panel.obj[panel.currentMap.getIndex()].length; i++) {
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@@ -284,5 +288,56 @@ public class Entity {
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public void changeOpacity(Graphics2D graphics2d, float opacity) {
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graphics2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, opacity));
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}
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public void searchPath(int goalCol, int goalRow) {
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int startCol = (worldX + solidArea.x)/panel.tileSize;
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int startRow = (worldY + solidArea.y)/panel.tileSize;
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panel.pFinder.setNodes(startCol, startRow, goalCol, goalRow);
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if(!panel.pFinder.search()) {
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onPath = false;
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return;
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}
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int nextX = panel.pFinder.pathList.getFirst().col * panel.tileSize;
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int nextY = panel.pFinder.pathList.getFirst().row * panel.tileSize;
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int enLeftX = worldX + solidArea.x;
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int enRightX = worldX + solidArea.x + solidArea.width;
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int enTopY = worldY + solidArea.y;
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int enBottomY = worldY + solidArea.y + solidArea.height;
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if(enTopY > nextY && enLeftX >= nextX && enRightX < nextX + panel.tileSize) direction = Direction.UP;
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if(enTopY < nextY && enLeftX >= nextX && enRightX < nextX + panel.tileSize) direction = Direction.DOWN;
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if(enTopY >= nextY && enBottomY < nextY + panel.tileSize) {
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if(enLeftX > nextX) {
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direction = Direction.LEFT;
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} else if(enLeftX < nextX) {
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direction = Direction.RIGHT;
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}
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}
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if (enTopY > nextY && enLeftX > nextX) {
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direction = Direction.UP;
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checkCollision();
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if(collision) direction = Direction.LEFT;
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}
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if(enTopY > nextY && enLeftX < nextX) {
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direction = Direction.UP;
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checkCollision();
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if(collision) direction = Direction.RIGHT;
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}
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if(enTopY < nextY && enLeftX > nextX) {
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direction = Direction.DOWN;
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checkCollision();
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if(collision) direction = Direction.LEFT;
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}
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if(enTopY < nextY && enLeftX < nextX) {
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direction = Direction.DOWN;
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checkCollision();
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if(collision) direction = Direction.RIGHT;
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}
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int nextCol = panel.pFinder.pathList.getFirst().col;
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int nextRow = panel.pFinder.pathList.getFirst().row;
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if(nextCol == goalCol && nextRow == goalRow) onPath = false;
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}
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}
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@@ -18,9 +18,22 @@ public class OldManNPC extends Entity {
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speed = 1;
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getImage();
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setDialogue();
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solidArea.x = 8;
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solidArea.y = 16;
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solidAreaDefaultX = solidArea.x;
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solidAreaDefaultY = solidArea.y;
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solidArea.width = 30;
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solidArea.height = 30;
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}
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public void setAction() {
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if(onPath) {
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searchPath(12, 9);
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return;
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}
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actionLock++;
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if(actionLock != 120) return; //lock action for x frames
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Random rand = new Random();
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@@ -30,6 +43,12 @@ public class OldManNPC extends Entity {
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if(i > 50 && i <= 75) direction = Direction.LEFT;
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if(i > 75) direction = Direction.RIGHT;
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actionLock = 0;
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}
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@Override
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public void speak() {
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super.speak();
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super.onPath = true;
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}
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// SETTING THINGS UP
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