all entity arrays are now two-dimensional (with map index so entities won't be rendered on any map anymore)

This commit is contained in:
2025-12-12 13:20:14 +01:00
parent 67309a6e28
commit 4aabe84d59
7 changed files with 113 additions and 109 deletions

View File

@@ -72,15 +72,15 @@ public class Player extends Entity {
pickObject(objIndex);
// CHECK ENTITY COLLISION
int npcIndex = panel.collisionH.checkEntity(this, panel.npc);
int npcIndex = panel.collisionH.checkEntity(this, panel.npc[panel.currentMap.getIndex()]);
interactNPC(npcIndex);
// CHECK MONSTER COLLISION
int monsterIndex = panel.collisionH.checkEntity(this, panel.monster);
int monsterIndex = panel.collisionH.checkEntity(this, panel.monster[panel.currentMap.getIndex()]);
interactMonster(monsterIndex);
// CHECK INTERACTIVE TILE COLLISION
int iTileIndex = panel.collisionH.checkEntity(this, panel.iTile);
int iTileIndex = panel.collisionH.checkEntity(this, panel.iTile[panel.currentMap.getIndex()]);
// CHECK EVENT
panel.eventH.checkEvent();
@@ -136,11 +136,11 @@ public class Player extends Entity {
// INTERACTION
public void pickObject(int index) {
if(index == 999 || panel.obj[index] == null) return;
if(index == 999 || panel.obj[panel.currentMap.getIndex()][index] == null) return;
// PICKUP ONLY
if(panel.obj[index].type == EntityType.PICKUP) {
panel.obj[index].use(this);
if(panel.obj[panel.currentMap.getIndex()][index].type == EntityType.PICKUP) {
panel.obj[panel.currentMap.getIndex()][index].use(this);
}
// INVENTORY ITEMS
else {
@@ -148,18 +148,18 @@ public class Player extends Entity {
panel.ui.addMessage("Your inventory is full!");
return;
}
inventory.add(panel.obj[index]);
inventory.add(panel.obj[panel.currentMap.getIndex()][index]);
panel.playSE(1);
panel.ui.addMessage("Picked up " + panel.obj[index].name + "!");
panel.ui.addMessage("Picked up " + panel.obj[panel.currentMap.getIndex()][index].name + "!");
}
panel.obj[index] = null;
panel.obj[panel.currentMap.getIndex()][index] = null;
}
public void interactMonster(int index) {
if(index == 999) return;
if(invincible || panel.monster[index].dying || !panel.monster[index].alive) return;
if(invincible || panel.monster[panel.currentMap.getIndex()][index].dying || !panel.monster[panel.currentMap.getIndex()][index].alive) return;
int damage = panel.monster[index].attack - defense;
int damage = panel.monster[panel.currentMap.getIndex()][index].attack - defense;
if(damage > 0) {
panel.playSE(6);
@@ -188,10 +188,10 @@ public class Player extends Entity {
solidArea.width = attackArea.width;
solidArea.height = attackArea.height;
int monsterIndex = panel.collisionH.checkEntity(this, panel.monster);
int monsterIndex = panel.collisionH.checkEntity(this, panel.monster[panel.currentMap.getIndex()]);
damageMonster(monsterIndex, attack);
int iTileIndex = panel.collisionH.checkEntity(this, panel.iTile);
int iTileIndex = panel.collisionH.checkEntity(this, panel.iTile[panel.currentMap.getIndex()]);
interactTile(iTileIndex);
worldX = currentWorldX;
@@ -208,32 +208,32 @@ public class Player extends Entity {
}
public void damageMonster(int index, int attack) {
if(index == 999) return;
if(panel.monster[index].invincible) return;
if(panel.monster[panel.currentMap.getIndex()][index].invincible) return;
int damage = attack - panel.monster[index].defense;
int damage = attack - panel.monster[panel.currentMap.getIndex()][index].defense;
if(damage > 0) {
panel.playSE(5);
panel.monster[index].life -= damage;
panel.monster[index].invincible = true;
panel.monster[panel.currentMap.getIndex()][index].life -= damage;
panel.monster[panel.currentMap.getIndex()][index].invincible = true;
}
panel.monster[index].damageReaction();
if(panel.monster[index].life <= 0) {
panel.monster[index].dying = true;
panel.ui.addMessage("Gained +" + panel.monster[index].exp + " XP!");
exp += panel.monster[index].exp;
panel.monster[panel.currentMap.getIndex()][index].damageReaction();
if(panel.monster[panel.currentMap.getIndex()][index].life <= 0) {
panel.monster[panel.currentMap.getIndex()][index].dying = true;
panel.ui.addMessage("Gained +" + panel.monster[panel.currentMap.getIndex()][index].exp + " XP!");
exp += panel.monster[panel.currentMap.getIndex()][index].exp;
checkLevelUp();
}
}
public void interactTile(int index) {
if(index == 999 || !panel.iTile[index].destructible || panel.iTile[index].invincible) return;
if(!panel.iTile[index].meetItemReq(this)) return;
panel.iTile[index].playSE();
panel.iTile[index].life--;
panel.iTile[index].invincible = true;
generateParticle(panel.iTile[index], panel.iTile[index]);
if(panel.iTile[index].life == 0) panel.iTile[index] = panel.iTile[index].getDestroyedForm();
if(index == 999 || !panel.iTile[panel.currentMap.getIndex()][index].destructible || panel.iTile[panel.currentMap.getIndex()][index].invincible) return;
if(!panel.iTile[panel.currentMap.getIndex()][index].meetItemReq(this)) return;
panel.iTile[panel.currentMap.getIndex()][index].playSE();
panel.iTile[panel.currentMap.getIndex()][index].life--;
panel.iTile[panel.currentMap.getIndex()][index].invincible = true;
generateParticle(panel.iTile[panel.currentMap.getIndex()][index], panel.iTile[panel.currentMap.getIndex()][index]);
if(panel.iTile[panel.currentMap.getIndex()][index].life == 0) panel.iTile[panel.currentMap.getIndex()][index] = panel.iTile[panel.currentMap.getIndex()][index].getDestroyedForm();
}
public void interactNPC(int index) {
@@ -241,7 +241,7 @@ public class Player extends Entity {
//if(!panel.keyH.spacePressed) return; //Only uncomment if text should only appear if player hits space
attackCancel = true;
panel.gameState = GameState.DIALOGUE;
panel.npc[index].speak();
panel.npc[panel.currentMap.getIndex()][index].speak();
}
public void speak() {
//This method only exists for character specific things later...
@@ -293,8 +293,10 @@ public class Player extends Entity {
// SETTING THINGS UP
public void setDefaultValues() {
worldX = panel.tileSize * 23;
worldY = panel.tileSize * 21;
// worldX = panel.tileSize * 23;
// worldY = panel.tileSize * 21;
worldX = panel.tileSize * 12;
worldY = panel.tileSize * 13;
speed = 4;
direction = Direction.DOWN;