all entity arrays are now two-dimensional (with map index so entities won't be rendered on any map anymore)
This commit is contained in:
@@ -58,10 +58,10 @@ public class GamePanel extends JPanel implements Runnable {
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// ENTITY AND OBJECT
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public Player player = new Player(this, keyH);
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public Entity[] obj = new Entity[20];
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public Entity[] npc = new Entity[10];
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public Entity[] monster = new Entity[20];
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public InteractiveTile[] iTile = new InteractiveTile[50];
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public Entity[][] obj = new Entity[Map.values().length][20];
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public Entity[][] npc = new Entity[Map.values().length][10];
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public Entity[][] monster = new Entity[Map.values().length][20];
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public InteractiveTile[][] iTile = new InteractiveTile[Map.values().length][50];
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public ArrayList<Entity> projectileList = new ArrayList<>();
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public ArrayList<Entity> particleList = new ArrayList<>();
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ArrayList<Entity> entityList = new ArrayList<>();
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@@ -118,14 +118,14 @@ public class GamePanel extends JPanel implements Runnable {
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switch(gameState) {
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case PLAY:
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player.update();
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for(Entity entity : npc) if(entity != null) entity.update();
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for(int i = 0; i < monster.length; i++) {
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Entity m = monster[i];
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for(Entity entity : npc[currentMap.getIndex()]) if(entity != null) entity.update();
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for(int i = 0; i < monster[currentMap.getIndex()].length; i++) {
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Entity m = monster[currentMap.getIndex()][i];
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if(m != null) {
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if(m.alive && !m.dying) m.update();
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if(!m.alive) {
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monster[i].checkDrop();
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monster[i] = null;
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monster[currentMap.getIndex()][i].checkDrop();
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monster[currentMap.getIndex()][i] = null;
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}
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}
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}
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@@ -143,7 +143,7 @@ public class GamePanel extends JPanel implements Runnable {
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else particleList.remove(i);
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}
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}
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for(Entity entity : iTile) if(entity != null) entity.update();
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for(Entity entity : iTile[currentMap.getIndex()]) if(entity != null) entity.update();
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break;
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case PAUSE:
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break;
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@@ -162,13 +162,13 @@ public class GamePanel extends JPanel implements Runnable {
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// GAME
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tileM.draw(fg2);
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for(Entity entity : iTile) if(entity != null) entity.draw(fg2);
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for(Entity entity : iTile[currentMap.getIndex()]) if(entity != null) entity.draw(fg2);
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// ENTITY RENDER SYSTEM
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entityList.add(player);
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for(Entity entity : npc) if(entity != null) entityList.add(entity);
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for(Entity entity : obj) if(entity != null) entityList.add(entity);
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for(Entity entity : monster) if(entity != null) entityList.add(entity);
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for(Entity entity : npc[currentMap.getIndex()]) if(entity != null) entityList.add(entity);
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for(Entity entity : obj[currentMap.getIndex()]) if(entity != null) entityList.add(entity);
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for(Entity entity : monster[currentMap.getIndex()]) if(entity != null) entityList.add(entity);
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for(Entity entity : projectileList) if(entity != null) entityList.add(entity);
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for(Entity entity : particleList) if(entity != null) entityList.add(entity);
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entityList.sort(Comparator.comparingInt(o -> o.worldY));
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@@ -1,6 +1,7 @@
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package de.miaurizius.jgame2d.core.handlers;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.enums.Map;
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import de.miaurizius.jgame2d.entity.item.*;
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import de.miaurizius.jgame2d.entity.npc.OldManNPC;
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import de.miaurizius.jgame2d.entity.monster.GreenSlimeMON;
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@@ -16,86 +17,86 @@ public class AssetSetter {
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public void setObject() {
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int i = 0;
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panel.obj[i] = new HeartObj(panel);
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panel.obj[i].worldX = panel.tileSize*25;
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panel.obj[i].worldY = panel.tileSize*23;
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panel.obj[Map.OVERWORLD.getIndex()][i] = new HeartObj(panel);
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panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*25;
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panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*23;
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i++;
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panel.obj[i] = new CoinObj(panel);
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panel.obj[i].worldX = panel.tileSize*21;
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panel.obj[i].worldY = panel.tileSize*19;
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panel.obj[Map.OVERWORLD.getIndex()][i] = new CoinObj(panel);
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panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*21;
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panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*19;
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i++;
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panel.obj[i] = new AxeObj(panel);
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panel.obj[i].worldX = panel.tileSize*33;
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panel.obj[i].worldY = panel.tileSize*21;
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panel.obj[Map.OVERWORLD.getIndex()][i] = new AxeObj(panel);
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panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*33;
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panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*21;
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i++;
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panel.obj[i] = new IronShieldObj(panel);
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panel.obj[i].worldX = panel.tileSize*35;
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panel.obj[i].worldY = panel.tileSize*21;
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panel.obj[Map.OVERWORLD.getIndex()][i] = new IronShieldObj(panel);
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panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*35;
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panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*21;
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i++;
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panel.obj[i] = new PotionObj(panel);
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panel.obj[i].worldX = panel.tileSize*22;
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panel.obj[i].worldY = panel.tileSize*27;
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panel.obj[Map.OVERWORLD.getIndex()][i] = new PotionObj(panel);
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panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*22;
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panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*27;
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i++;
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}
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public void setNPC() {
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panel.npc[0] = new OldManNPC(panel);
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panel.npc[0].worldX = panel.tileSize*21;
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panel.npc[0].worldY = panel.tileSize*21;
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panel.npc[Map.OVERWORLD.getIndex()][0] = new OldManNPC(panel);
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panel.npc[Map.OVERWORLD.getIndex()][0].worldX = panel.tileSize*21;
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panel.npc[Map.OVERWORLD.getIndex()][0].worldY = panel.tileSize*21;
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}
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public void setMonster() {
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int i = 0;
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panel.monster[i] = new GreenSlimeMON(panel);
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panel.monster[i].worldX = panel.tileSize*23;
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panel.monster[i].worldY = panel.tileSize*36;
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panel.monster[Map.OVERWORLD.getIndex()][i] = new GreenSlimeMON(panel);
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panel.monster[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*23;
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panel.monster[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*36;
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i++;
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panel.monster[i] = new GreenSlimeMON(panel);
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panel.monster[i].worldX = panel.tileSize*23;
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panel.monster[i].worldY = panel.tileSize*37;
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panel.monster[Map.OVERWORLD.getIndex()][i] = new GreenSlimeMON(panel);
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panel.monster[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*23;
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panel.monster[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*37;
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i++;
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panel.monster[i] = new GreenSlimeMON(panel);
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panel.monster[i].worldX = panel.tileSize*24;
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panel.monster[i].worldY = panel.tileSize*37;
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panel.monster[Map.OVERWORLD.getIndex()][i] = new GreenSlimeMON(panel);
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panel.monster[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*24;
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panel.monster[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*37;
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i++;
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panel.monster[i] = new GreenSlimeMON(panel);
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panel.monster[i].worldX = panel.tileSize*34;
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panel.monster[i].worldY = panel.tileSize*42;
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panel.monster[Map.OVERWORLD.getIndex()][i] = new GreenSlimeMON(panel);
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panel.monster[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*34;
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panel.monster[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*42;
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i++;
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panel.monster[i] = new GreenSlimeMON(panel);
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panel.monster[i].worldX = panel.tileSize*38;
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panel.monster[i].worldY = panel.tileSize*42;
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panel.monster[Map.OVERWORLD.getIndex()][i] = new GreenSlimeMON(panel);
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panel.monster[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*38;
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panel.monster[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*42;
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}
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public void setITiles() {
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int i = 0;
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panel.iTile[i] = new DryTreeTI(panel,27,12);i++;
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panel.iTile[i] = new DryTreeTI(panel,28,12);i++;
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panel.iTile[i] = new DryTreeTI(panel,29,12);i++;
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panel.iTile[i] = new DryTreeTI(panel,30,12);i++;
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panel.iTile[i] = new DryTreeTI(panel,31,12);i++;
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panel.iTile[i] = new DryTreeTI(panel,32,12);i++;
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panel.iTile[i] = new DryTreeTI(panel,33,12);i++;
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panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,27,12);i++;
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panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,28,12);i++;
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panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,29,12);i++;
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panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,30,12);i++;
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panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,31,12);i++;
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panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,32,12);i++;
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panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,33,12);i++;
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panel.iTile[i] = new DryTreeTI(panel,18,40);i++;
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panel.iTile[i] = new DryTreeTI(panel,17,40);i++;
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panel.iTile[i] = new DryTreeTI(panel,16,40);i++;
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panel.iTile[i] = new DryTreeTI(panel,15,40);i++;
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panel.iTile[i] = new DryTreeTI(panel,14,40);i++;
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panel.iTile[i] = new DryTreeTI(panel,13,40);i++;
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panel.iTile[i] = new DryTreeTI(panel,13,41);i++;
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panel.iTile[i] = new DryTreeTI(panel,12,41);i++;
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panel.iTile[i] = new DryTreeTI(panel,11,41);i++;
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panel.iTile[i] = new DryTreeTI(panel,10,41);i++;
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panel.iTile[i] = new DryTreeTI(panel,10,40);i++;
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panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,18,40);i++;
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panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,17,40);i++;
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panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,16,40);i++;
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panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,15,40);i++;
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panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,14,40);i++;
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panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,13,40);i++;
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panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,13,41);i++;
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panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,12,41);i++;
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panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,11,41);i++;
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panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,10,41);i++;
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panel.iTile[Map.OVERWORLD.getIndex()][i] = new DryTreeTI(panel,10,40);i++;
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}
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}
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@@ -56,7 +56,7 @@ public class CollisionHandler {
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int index = 999;
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int c = -1;
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for(Entity obj : panel.obj) {
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for(Entity obj : panel.obj[panel.currentMap.getIndex()]) {
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c++;
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if (obj != null) {
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@@ -3,6 +3,7 @@ package de.miaurizius.jgame2d.core.handlers;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.UI;
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import de.miaurizius.jgame2d.core.enums.GameState;
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import de.miaurizius.jgame2d.core.enums.Map;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyListener;
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@@ -54,7 +55,7 @@ public class KeyHandler implements KeyListener {
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// DEBUG OPTIONS
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case KeyEvent.VK_T -> debug = !debug;
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case KeyEvent.VK_R -> panel.tileM.loadMap(panel.currentMap);
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case KeyEvent.VK_R -> {for(Map m : Map.values()) panel.tileM.loadMap(m);}
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// GAME STATES
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case KeyEvent.VK_ESCAPE -> {
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@@ -85,9 +85,9 @@ public class Entity {
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collisionOn = false;
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panel.collisionH.checkTile(this);
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panel.collisionH.checkObject(this, false);
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panel.collisionH.checkEntity(this, panel.npc);
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panel.collisionH.checkEntity(this, panel.monster);
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panel.collisionH.checkEntity(this, panel.iTile);
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panel.collisionH.checkEntity(this, panel.npc[panel.currentMap.getIndex()]);
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panel.collisionH.checkEntity(this, panel.monster[panel.currentMap.getIndex()]);
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panel.collisionH.checkEntity(this, panel.iTile[panel.currentMap.getIndex()]);
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boolean contactPlayer = panel.collisionH.checkPlayer(this);
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if(this.type == EntityType.MONSTER && contactPlayer) damagePlayer(attack);
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@@ -205,11 +205,11 @@ public class Entity {
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}
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public void dropItem(Entity droppedItem) {
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for(int i = 0; i < panel.obj.length; i++) {
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if(panel.obj[i] == null) {
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panel.obj[i] = droppedItem;
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panel.obj[i].worldX = worldX;
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panel.obj[i].worldY = worldY;
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for(int i = 0; i < panel.obj[panel.currentMap.getIndex()].length; i++) {
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if(panel.obj[panel.currentMap.getIndex()][i] == null) {
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panel.obj[panel.currentMap.getIndex()][i] = droppedItem;
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panel.obj[panel.currentMap.getIndex()][i].worldX = worldX;
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panel.obj[panel.currentMap.getIndex()][i].worldY = worldY;
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break;
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}
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}
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@@ -72,15 +72,15 @@ public class Player extends Entity {
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pickObject(objIndex);
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// CHECK ENTITY COLLISION
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int npcIndex = panel.collisionH.checkEntity(this, panel.npc);
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int npcIndex = panel.collisionH.checkEntity(this, panel.npc[panel.currentMap.getIndex()]);
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interactNPC(npcIndex);
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// CHECK MONSTER COLLISION
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int monsterIndex = panel.collisionH.checkEntity(this, panel.monster);
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int monsterIndex = panel.collisionH.checkEntity(this, panel.monster[panel.currentMap.getIndex()]);
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interactMonster(monsterIndex);
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// CHECK INTERACTIVE TILE COLLISION
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int iTileIndex = panel.collisionH.checkEntity(this, panel.iTile);
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int iTileIndex = panel.collisionH.checkEntity(this, panel.iTile[panel.currentMap.getIndex()]);
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// CHECK EVENT
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panel.eventH.checkEvent();
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@@ -136,11 +136,11 @@ public class Player extends Entity {
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// INTERACTION
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public void pickObject(int index) {
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if(index == 999 || panel.obj[index] == null) return;
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if(index == 999 || panel.obj[panel.currentMap.getIndex()][index] == null) return;
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// PICKUP ONLY
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if(panel.obj[index].type == EntityType.PICKUP) {
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panel.obj[index].use(this);
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if(panel.obj[panel.currentMap.getIndex()][index].type == EntityType.PICKUP) {
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panel.obj[panel.currentMap.getIndex()][index].use(this);
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}
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// INVENTORY ITEMS
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else {
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@@ -148,18 +148,18 @@ public class Player extends Entity {
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panel.ui.addMessage("Your inventory is full!");
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return;
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}
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inventory.add(panel.obj[index]);
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inventory.add(panel.obj[panel.currentMap.getIndex()][index]);
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panel.playSE(1);
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panel.ui.addMessage("Picked up " + panel.obj[index].name + "!");
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panel.ui.addMessage("Picked up " + panel.obj[panel.currentMap.getIndex()][index].name + "!");
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}
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panel.obj[index] = null;
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panel.obj[panel.currentMap.getIndex()][index] = null;
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}
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public void interactMonster(int index) {
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if(index == 999) return;
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if(invincible || panel.monster[index].dying || !panel.monster[index].alive) return;
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if(invincible || panel.monster[panel.currentMap.getIndex()][index].dying || !panel.monster[panel.currentMap.getIndex()][index].alive) return;
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int damage = panel.monster[index].attack - defense;
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int damage = panel.monster[panel.currentMap.getIndex()][index].attack - defense;
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if(damage > 0) {
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panel.playSE(6);
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@@ -188,10 +188,10 @@ public class Player extends Entity {
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solidArea.width = attackArea.width;
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solidArea.height = attackArea.height;
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int monsterIndex = panel.collisionH.checkEntity(this, panel.monster);
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int monsterIndex = panel.collisionH.checkEntity(this, panel.monster[panel.currentMap.getIndex()]);
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damageMonster(monsterIndex, attack);
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int iTileIndex = panel.collisionH.checkEntity(this, panel.iTile);
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int iTileIndex = panel.collisionH.checkEntity(this, panel.iTile[panel.currentMap.getIndex()]);
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interactTile(iTileIndex);
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worldX = currentWorldX;
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@@ -208,32 +208,32 @@ public class Player extends Entity {
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}
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public void damageMonster(int index, int attack) {
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if(index == 999) return;
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if(panel.monster[index].invincible) return;
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if(panel.monster[panel.currentMap.getIndex()][index].invincible) return;
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int damage = attack - panel.monster[index].defense;
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int damage = attack - panel.monster[panel.currentMap.getIndex()][index].defense;
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if(damage > 0) {
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panel.playSE(5);
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panel.monster[index].life -= damage;
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panel.monster[index].invincible = true;
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panel.monster[panel.currentMap.getIndex()][index].life -= damage;
|
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panel.monster[panel.currentMap.getIndex()][index].invincible = true;
|
||||
}
|
||||
|
||||
panel.monster[index].damageReaction();
|
||||
if(panel.monster[index].life <= 0) {
|
||||
panel.monster[index].dying = true;
|
||||
panel.ui.addMessage("Gained +" + panel.monster[index].exp + " XP!");
|
||||
exp += panel.monster[index].exp;
|
||||
panel.monster[panel.currentMap.getIndex()][index].damageReaction();
|
||||
if(panel.monster[panel.currentMap.getIndex()][index].life <= 0) {
|
||||
panel.monster[panel.currentMap.getIndex()][index].dying = true;
|
||||
panel.ui.addMessage("Gained +" + panel.monster[panel.currentMap.getIndex()][index].exp + " XP!");
|
||||
exp += panel.monster[panel.currentMap.getIndex()][index].exp;
|
||||
checkLevelUp();
|
||||
}
|
||||
}
|
||||
public void interactTile(int index) {
|
||||
if(index == 999 || !panel.iTile[index].destructible || panel.iTile[index].invincible) return;
|
||||
if(!panel.iTile[index].meetItemReq(this)) return;
|
||||
panel.iTile[index].playSE();
|
||||
panel.iTile[index].life--;
|
||||
panel.iTile[index].invincible = true;
|
||||
generateParticle(panel.iTile[index], panel.iTile[index]);
|
||||
if(panel.iTile[index].life == 0) panel.iTile[index] = panel.iTile[index].getDestroyedForm();
|
||||
if(index == 999 || !panel.iTile[panel.currentMap.getIndex()][index].destructible || panel.iTile[panel.currentMap.getIndex()][index].invincible) return;
|
||||
if(!panel.iTile[panel.currentMap.getIndex()][index].meetItemReq(this)) return;
|
||||
panel.iTile[panel.currentMap.getIndex()][index].playSE();
|
||||
panel.iTile[panel.currentMap.getIndex()][index].life--;
|
||||
panel.iTile[panel.currentMap.getIndex()][index].invincible = true;
|
||||
generateParticle(panel.iTile[panel.currentMap.getIndex()][index], panel.iTile[panel.currentMap.getIndex()][index]);
|
||||
if(panel.iTile[panel.currentMap.getIndex()][index].life == 0) panel.iTile[panel.currentMap.getIndex()][index] = panel.iTile[panel.currentMap.getIndex()][index].getDestroyedForm();
|
||||
}
|
||||
|
||||
public void interactNPC(int index) {
|
||||
@@ -241,7 +241,7 @@ public class Player extends Entity {
|
||||
//if(!panel.keyH.spacePressed) return; //Only uncomment if text should only appear if player hits space
|
||||
attackCancel = true;
|
||||
panel.gameState = GameState.DIALOGUE;
|
||||
panel.npc[index].speak();
|
||||
panel.npc[panel.currentMap.getIndex()][index].speak();
|
||||
}
|
||||
public void speak() {
|
||||
//This method only exists for character specific things later...
|
||||
@@ -293,8 +293,10 @@ public class Player extends Entity {
|
||||
|
||||
// SETTING THINGS UP
|
||||
public void setDefaultValues() {
|
||||
worldX = panel.tileSize * 23;
|
||||
worldY = panel.tileSize * 21;
|
||||
// worldX = panel.tileSize * 23;
|
||||
// worldY = panel.tileSize * 21;
|
||||
worldX = panel.tileSize * 12;
|
||||
worldY = panel.tileSize * 13;
|
||||
speed = 4;
|
||||
direction = Direction.DOWN;
|
||||
|
||||
|
||||
@@ -25,10 +25,10 @@ public class Projectile extends Entity {
|
||||
public void update() {
|
||||
|
||||
if(user.type == EntityType.PLAYER) {
|
||||
int monsterIndex = panel.collisionH.checkEntity(this, panel.monster);
|
||||
int monsterIndex = panel.collisionH.checkEntity(this, panel.monster[panel.currentMap.getIndex()]);
|
||||
if(monsterIndex != 999) {
|
||||
panel.player.damageMonster(monsterIndex, attack);
|
||||
generateParticle(user.projectile, panel.monster[monsterIndex]);
|
||||
generateParticle(user.projectile, panel.monster[panel.currentMap.getIndex()][monsterIndex]);
|
||||
alive = false;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user