refactor map handling and improve tile initialization logic

This commit is contained in:
2025-12-13 15:40:26 +01:00
parent f9c511d6bb
commit 4aa955246b
54 changed files with 389 additions and 236 deletions

View File

@@ -2,7 +2,7 @@ package de.miaurizius.jgame2d.core.enums;
public enum Map {
OVERWORLD("world3", 0),
OVERWORLD("worldmap", 0),
HUT("hut", 1);
private final String name;