refactor map handling and improve tile initialization logic
This commit is contained in:
@@ -1,13 +1,23 @@
|
||||
package de.miaurizius.jgame2d.core;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.io.FileNotFoundException;
|
||||
import java.io.IOException;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
public class Boot {
|
||||
|
||||
public static final Logger logger = Logger.getLogger("JDGame2D");
|
||||
public static JFrame window;
|
||||
public static GamePanel gamePanel = new GamePanel();
|
||||
public static GamePanel gamePanel;
|
||||
|
||||
static {
|
||||
try {
|
||||
gamePanel = new GamePanel();
|
||||
} catch (IOException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
static void main() {
|
||||
generateWindow();
|
||||
|
||||
@@ -15,6 +15,8 @@ import javax.sound.sampled.FloatControl;
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.io.FileNotFoundException;
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Comparator;
|
||||
import java.util.logging.Level;
|
||||
@@ -38,8 +40,8 @@ public class GamePanel extends JPanel implements Runnable {
|
||||
public Graphics2D fg2;
|
||||
|
||||
// WORLD SETTINGS
|
||||
public final int maxWorldCol = 50;
|
||||
public final int maxWorldRow = 50;
|
||||
public int maxWorldCol = 50;
|
||||
public int maxWorldRow = 50;
|
||||
public Map currentMap = Map.OVERWORLD;
|
||||
|
||||
//FPS
|
||||
@@ -73,7 +75,7 @@ public class GamePanel extends JPanel implements Runnable {
|
||||
// GAME STATE
|
||||
public GameState gameState;
|
||||
|
||||
public GamePanel() {
|
||||
public GamePanel() throws IOException {
|
||||
this.setPreferredSize(new Dimension(screenWidth, screenHeight));
|
||||
this.setBackground(Color.black);
|
||||
this.setDoubleBuffered(true);
|
||||
|
||||
@@ -2,7 +2,7 @@ package de.miaurizius.jgame2d.core.enums;
|
||||
|
||||
public enum Map {
|
||||
|
||||
OVERWORLD("world3", 0),
|
||||
OVERWORLD("worldmap", 0),
|
||||
HUT("hut", 1);
|
||||
|
||||
private final String name;
|
||||
|
||||
@@ -37,18 +37,8 @@ public class AssetSetter {
|
||||
|
||||
panel.obj[Map.OVERWORLD.getIndex()][i] = new ChestObj(panel, new KeyObj(panel));
|
||||
panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*30;
|
||||
panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*28;
|
||||
panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*29;
|
||||
i++;
|
||||
|
||||
// panel.obj[Map.OVERWORLD.getIndex()][i] = new LanternObj(panel);
|
||||
// panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*18;
|
||||
// panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*20;
|
||||
// i++;
|
||||
//
|
||||
// panel.obj[Map.OVERWORLD.getIndex()][i] = new TentObj(panel);
|
||||
// panel.obj[Map.OVERWORLD.getIndex()][i].worldX = panel.tileSize*19;
|
||||
// panel.obj[Map.OVERWORLD.getIndex()][i].worldY = panel.tileSize*20;
|
||||
// i++;
|
||||
}
|
||||
|
||||
public void setNPC() {
|
||||
|
||||
Reference in New Issue
Block a user