finished dialogue system
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@@ -33,7 +33,20 @@ public class Entity {
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}
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public void setAction() {}
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public void speak() {}
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public void speak() {
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if(dialogue[dialogueIndex] == null) dialogueIndex = 0;
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panel.ui.currentDialogue = dialogue[dialogueIndex];
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dialogueIndex++;
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switch(panel.player.direction) {
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case UP -> direction = Direction.DOWN;
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case DOWN -> direction = Direction.UP;
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case LEFT -> direction = Direction.RIGHT;
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case RIGHT -> direction = Direction.LEFT;
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}
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}
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public void update() {
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setAction();
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collisionOn = false;
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