created destructible tiles
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assets/interactive_tiles/destructiblewall.png
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assets/interactive_tiles/destructiblewall.png
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assets/interactive_tiles/drytree.png
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assets/interactive_tiles/drytree.png
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assets/interactive_tiles/metalplate.png
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assets/interactive_tiles/metalplate.png
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assets/interactive_tiles/trunk.png
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assets/interactive_tiles/trunk.png
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@@ -10,7 +10,7 @@
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@@ -5,6 +5,7 @@ import de.miaurizius.jgame2d.core.handlers.*;
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import de.miaurizius.jgame2d.entity.Entity;
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import de.miaurizius.jgame2d.entity.Entity;
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import de.miaurizius.jgame2d.entity.Player;
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import de.miaurizius.jgame2d.entity.Player;
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import de.miaurizius.jgame2d.tile.TileManager;
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import de.miaurizius.jgame2d.tile.TileManager;
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import de.miaurizius.jgame2d.tile.interactive.InteractiveTile;
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import javax.sound.sampled.Clip;
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import javax.sound.sampled.Clip;
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import javax.swing.*;
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import javax.swing.*;
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@@ -49,6 +50,7 @@ public class GamePanel extends JPanel implements Runnable {
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public Entity[] obj = new Entity[20];
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public Entity[] obj = new Entity[20];
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public Entity[] npc = new Entity[10];
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public Entity[] npc = new Entity[10];
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public Entity[] monster = new Entity[20];
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public Entity[] monster = new Entity[20];
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public InteractiveTile[] iTile = new InteractiveTile[50];
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public ArrayList<Entity> projectileList = new ArrayList<>();
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public ArrayList<Entity> projectileList = new ArrayList<>();
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ArrayList<Entity> entityList = new ArrayList<>();
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ArrayList<Entity> entityList = new ArrayList<>();
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@@ -120,6 +122,7 @@ public class GamePanel extends JPanel implements Runnable {
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else projectileList.remove(i);
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else projectileList.remove(i);
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}
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}
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}
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}
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for(Entity entity : iTile) if(entity != null) entity.update();
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break;
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break;
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case PAUSE:
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case PAUSE:
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break;
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break;
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@@ -141,6 +144,7 @@ public class GamePanel extends JPanel implements Runnable {
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// GAME
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// GAME
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tileM.draw(graphics2d);
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tileM.draw(graphics2d);
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for(Entity entity : iTile) if(entity != null) entity.draw(graphics2d);
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// ENTITY RENDER SYSTEM
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// ENTITY RENDER SYSTEM
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entityList.add(player);
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entityList.add(player);
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@@ -196,6 +200,7 @@ public class GamePanel extends JPanel implements Runnable {
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assetSetter.setObject();
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assetSetter.setObject();
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assetSetter.setNPC();
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assetSetter.setNPC();
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assetSetter.setMonster();
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assetSetter.setMonster();
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assetSetter.setITiles();
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gameState = GameState.TITLE;
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gameState = GameState.TITLE;
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}
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}
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@@ -4,6 +4,7 @@ import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.entity.item.*;
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import de.miaurizius.jgame2d.entity.item.*;
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import de.miaurizius.jgame2d.entity.npc.OldManNPC;
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import de.miaurizius.jgame2d.entity.npc.OldManNPC;
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import de.miaurizius.jgame2d.entity.monster.GreenSlimeMON;
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import de.miaurizius.jgame2d.entity.monster.GreenSlimeMON;
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import de.miaurizius.jgame2d.tile.interactive.DryTreeTI;
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public class AssetSetter {
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public class AssetSetter {
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@@ -74,4 +75,15 @@ public class AssetSetter {
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panel.monster[i].worldY = panel.tileSize*42;
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panel.monster[i].worldY = panel.tileSize*42;
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}
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}
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public void setITiles() {
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int i = 0;
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panel.iTile[i] = new DryTreeTI(panel,27,12);i++;
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panel.iTile[i] = new DryTreeTI(panel,28,12);i++;
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panel.iTile[i] = new DryTreeTI(panel,29,12);i++;
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panel.iTile[i] = new DryTreeTI(panel,30,12);i++;
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panel.iTile[i] = new DryTreeTI(panel,31,12);i++;
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panel.iTile[i] = new DryTreeTI(panel,32,12);i++;
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panel.iTile[i] = new DryTreeTI(panel,33,12);i++;
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}
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}
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}
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@@ -8,6 +8,7 @@ import de.miaurizius.jgame2d.core.handlers.KeyHandler;
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import de.miaurizius.jgame2d.entity.item.ShieldWoodObj;
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import de.miaurizius.jgame2d.entity.item.ShieldWoodObj;
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import de.miaurizius.jgame2d.entity.item.SwordNormalObj;
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import de.miaurizius.jgame2d.entity.item.SwordNormalObj;
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import de.miaurizius.jgame2d.entity.projectile.FireballObj;
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import de.miaurizius.jgame2d.entity.projectile.FireballObj;
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import de.miaurizius.jgame2d.tile.interactive.InteractiveTile;
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import java.awt.*;
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import java.awt.*;
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import java.util.ArrayList;
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import java.util.ArrayList;
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@@ -79,6 +80,9 @@ public class Player extends Entity {
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int monsterIndex = panel.collisionH.checkEntity(this, panel.monster);
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int monsterIndex = panel.collisionH.checkEntity(this, panel.monster);
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interactMonster(monsterIndex);
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interactMonster(monsterIndex);
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// CHECK INTERACTIVE TILE COLLISION
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int iTileIndex = panel.collisionH.checkEntity(this, panel.iTile);
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// CHECK EVENT
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// CHECK EVENT
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panel.eventH.checkEvent();
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panel.eventH.checkEvent();
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@@ -181,6 +185,9 @@ public class Player extends Entity {
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int monsterIndex = panel.collisionH.checkEntity(this, panel.monster);
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int monsterIndex = panel.collisionH.checkEntity(this, panel.monster);
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damageMonster(monsterIndex, attack);
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damageMonster(monsterIndex, attack);
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int iTileIndex = panel.collisionH.checkEntity(this, panel.iTile);
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interactTile(iTileIndex);
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worldX = currentWorldX;
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worldX = currentWorldX;
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worldY = currentWorldY;
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worldY = currentWorldY;
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solidArea.width = solidAreaWidth;
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solidArea.width = solidAreaWidth;
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@@ -213,6 +220,10 @@ public class Player extends Entity {
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checkLevelUp();
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checkLevelUp();
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}
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}
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}
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}
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public void interactTile(int index) {
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if(index == 999 || !panel.iTile[index].destructible) return;
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panel.iTile[index] = null;
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}
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public void interactNPC(int index) {
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public void interactNPC(int index) {
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if(index == 999) return;
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if(index == 999) return;
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18
src/de/miaurizius/jgame2d/tile/interactive/DryTreeTI.java
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18
src/de/miaurizius/jgame2d/tile/interactive/DryTreeTI.java
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@@ -0,0 +1,18 @@
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package de.miaurizius.jgame2d.tile.interactive;
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import de.miaurizius.jgame2d.core.GamePanel;
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public class DryTreeTI extends InteractiveTile{
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GamePanel panel;
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public DryTreeTI(GamePanel panel, int col, int row) {
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super(panel, col, row);
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this.panel = panel;
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this.worldX = panel.tileSize * col;
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this.worldY = panel.tileSize * row;
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down1 = initEntitySprites("/interactive_tiles/drytree");
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destructible = true;
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}
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}
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@@ -0,0 +1,18 @@
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package de.miaurizius.jgame2d.tile.interactive;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.entity.Entity;
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public class InteractiveTile extends Entity {
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GamePanel panel;
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public boolean destructible;
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public InteractiveTile(GamePanel panel, int col, int row) {
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super(panel);
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this.panel = panel;
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}
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public void update() {
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}
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}
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