slime runs away when it gets hit
This commit is contained in:
@@ -15,7 +15,7 @@ import java.util.logging.Level;
|
|||||||
|
|
||||||
public class Entity {
|
public class Entity {
|
||||||
|
|
||||||
GamePanel panel;
|
protected GamePanel panel;
|
||||||
public BufferedImage up1, up2, down1, down2, left1, left2, right1, right2;
|
public BufferedImage up1, up2, down1, down2, left1, left2, right1, right2;
|
||||||
public BufferedImage attackUp1, attackUp2, attackDown1, attackDown2, attackLeft1, attackLeft2, attackRight1, attackRight2;
|
public BufferedImage attackUp1, attackUp2, attackDown1, attackDown2, attackLeft1, attackLeft2, attackRight1, attackRight2;
|
||||||
public BufferedImage image, image2, image3;
|
public BufferedImage image, image2, image3;
|
||||||
@@ -142,6 +142,7 @@ public class Entity {
|
|||||||
|
|
||||||
// INTERACTION
|
// INTERACTION
|
||||||
public void setAction() {}
|
public void setAction() {}
|
||||||
|
public void damageReaction() {};
|
||||||
public void speak() {
|
public void speak() {
|
||||||
if(dialogue[dialogueIndex] == null) dialogueIndex = 0;
|
if(dialogue[dialogueIndex] == null) dialogueIndex = 0;
|
||||||
panel.ui.currentDialogue = dialogue[dialogueIndex];
|
panel.ui.currentDialogue = dialogue[dialogueIndex];
|
||||||
|
|||||||
@@ -155,6 +155,7 @@ public class Player extends Entity {
|
|||||||
panel.monster[index].life -= 1;
|
panel.monster[index].life -= 1;
|
||||||
panel.playSE(5);
|
panel.playSE(5);
|
||||||
panel.monster[index].invincible = true;
|
panel.monster[index].invincible = true;
|
||||||
|
panel.monster[index].damageReaction();
|
||||||
if(panel.monster[index].life <= 0) panel.monster[index].dying = true;
|
if(panel.monster[index].life <= 0) panel.monster[index].dying = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -39,6 +39,10 @@ public class GreenSlimeMON extends Entity {
|
|||||||
if(i > 75) direction = Direction.RIGHT;
|
if(i > 75) direction = Direction.RIGHT;
|
||||||
actionLock = 0;
|
actionLock = 0;
|
||||||
}
|
}
|
||||||
|
public void damageReaction() {
|
||||||
|
actionLock = 0;
|
||||||
|
direction = panel.player.direction;
|
||||||
|
}
|
||||||
|
|
||||||
// SETTING THINGS UP
|
// SETTING THINGS UP
|
||||||
public void getImage() {
|
public void getImage() {
|
||||||
|
|||||||
Reference in New Issue
Block a user