removed unnecessary parameters
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@@ -43,8 +43,8 @@ public class EventHandler {
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if(distance > panel.tileSize) canTouchEvent = true;
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if(distance > panel.tileSize) canTouchEvent = true;
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if(!canTouchEvent) return;
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if(!canTouchEvent) return;
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if(hit(27,16, Direction.RIGHT)) damagePit(27, 16, GameState.DIALOGUE);
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if(hit(27,16, Direction.RIGHT)) damagePit(GameState.DIALOGUE);
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if(hit(23,12, null)) healingPool(23, 12, GameState.DIALOGUE);
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if(hit(23,12, null)) healingPool(GameState.DIALOGUE);
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}
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}
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public boolean hit(int eventCol, int eventRow, Direction reqDirection) {
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public boolean hit(int eventCol, int eventRow, Direction reqDirection) {
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@@ -69,14 +69,14 @@ public class EventHandler {
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return hit;
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return hit;
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}
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}
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public void damagePit(int col, int row, GameState gameState) {
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public void damagePit(GameState gameState) {
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panel.gameState = gameState;
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panel.gameState = gameState;
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panel.ui.currentDialogue = "You have fallen into a pit!";
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panel.ui.currentDialogue = "You have fallen into a pit!";
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panel.player.life -= 1;
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panel.player.life -= 1;
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canTouchEvent = false;
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canTouchEvent = false;
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}
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}
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public void healingPool(int col, int row, GameState gameState) {
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public void healingPool(GameState gameState) {
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if(!panel.keyH.spacePressed) return;
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if(!panel.keyH.spacePressed) return;
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panel.gameState = gameState;
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panel.gameState = gameState;
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panel.ui.currentDialogue = "You drank the holy water.\nYour life has been recovered!";
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panel.ui.currentDialogue = "You drank the holy water.\nYour life has been recovered!";
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