make monsters killable and playing soundeffects
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@@ -82,6 +82,14 @@ public class Entity {
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else spriteNum = 0;
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spriteCounter = 0;
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}
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// INVINCIBLE COUNTER
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if(!invincible) return;
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invincibleCount++;
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if(invincibleCount > 40) {
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invincible = false;
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invincibleCount = 0;
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}
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}
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public void draw(Graphics2D graphics2d) {
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int screenX = worldX - panel.player.worldX + panel.player.screenX;
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@@ -92,7 +100,19 @@ public class Entity {
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worldY + panel.tileSize > panel.player.worldY - panel.player.screenY &&
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worldY - panel.tileSize < panel.player.worldY + panel.player.screenY
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) {
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graphics2d.drawImage(parseSprite(), screenX, screenY, panel.tileSize, panel.tileSize, null);
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if(invincible) {
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graphics2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.4f));
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}
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// only modify sprite render position for player because I dont know yet how monster attack sprite are gonna look
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if(type == EntityType.PLAYER) {
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if(attacking) graphics2d.drawImage(parseSpriteATK(),
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(direction == Direction.LEFT) ? screenX - panel.tileSize : screenX,
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(direction == Direction.UP) ? screenY - panel.tileSize : screenY, null);
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else graphics2d.drawImage(parseSprite(), screenX, screenY, null);
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} else graphics2d.drawImage(parseSprite(), screenX, screenY, null);
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graphics2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 1f));
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}
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}
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