slimes can now get aggro and follow you (and stop following you if you ran away)

This commit is contained in:
2025-12-12 21:58:41 +01:00
parent c02ae0302c
commit 2e73a012d1
3 changed files with 59 additions and 1 deletions

View File

@@ -334,5 +334,46 @@ public class Entity {
}
} else onPath = false;
}
public void followPlayer(int goalCol, int goalRow) {
int startCol = (worldX + solidArea.x) / panel.tileSize;
int startRow = (worldY + solidArea.y) / panel.tileSize;
panel.pFinder.setNodes(startCol, startRow, goalCol, goalRow);
if (panel.pFinder.search()) {
int nextCol = panel.pFinder.pathList.getFirst().col;
int nextRow = panel.pFinder.pathList.getFirst().row;
int enLeftX = worldX + solidArea.x;
int enTopY = worldY + solidArea.y;
int targetX = nextCol * panel.tileSize;
int targetY = nextRow * panel.tileSize;
// UP
if (nextRow < startRow) {
if (enLeftX < targetX) direction = Direction.RIGHT;
else if (enLeftX > targetX) direction = Direction.LEFT;
else direction = Direction.UP;
}
// DOWN
else if (nextRow > startRow) {
if (enLeftX < targetX) direction = Direction.RIGHT;
else if (enLeftX > targetX) direction = Direction.LEFT;
else direction = Direction.DOWN;
}
else if (nextCol < startCol) { // DOWN LEFT
if (enTopY < targetY) direction = Direction.DOWN;
else if (enTopY > targetY) direction = Direction.UP;
else direction = Direction.LEFT;
}
else if (nextCol > startCol) { // RIGHT
if (enTopY < targetY) direction = Direction.DOWN;
else if (enTopY > targetY) direction = Direction.UP;
else direction = Direction.RIGHT;
}
}
}
}