added collision
This commit is contained in:
54
src/de/miaurizius/jgame2d/core/CollisionHandler.java
Normal file
54
src/de/miaurizius/jgame2d/core/CollisionHandler.java
Normal file
@@ -0,0 +1,54 @@
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package de.miaurizius.jgame2d.core;
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import de.miaurizius.jgame2d.entity.Entity;
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public class CollisionHandler {
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GamePanel panel;
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public CollisionHandler(GamePanel panel) {
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this.panel = panel;
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}
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public void checkTile(Entity entity) {
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int entityLeftWorldX = entity.worldX + entity.solidArea.x;
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int entityRightWorldX = entity.worldX + entity.solidArea.x + entity.solidArea.width;
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int entityTopWorldY = entity.worldY + entity.solidArea.y;
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int entityBottomWorldY = entity.worldY + entity.solidArea.y + entity.solidArea.height;
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int entityLeftCol = entityLeftWorldX/panel.tileSize;
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int entityRightCol = entityRightWorldX/panel.tileSize;
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int entityTopRow = entityTopWorldY/panel.tileSize;
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int entityBottomRow = entityBottomWorldY/panel.tileSize;
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int tileNum1, tileNum2;
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switch(entity.direction) {
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case UP:
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entityTopRow = (entityTopWorldY - entity.speed)/panel.tileSize;
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tileNum1 = panel.tileM.mapTileNum[entityLeftCol][entityTopRow];
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tileNum2 = panel.tileM.mapTileNum[entityRightCol][entityTopRow];
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if(panel.tileM.tile[tileNum1].collision || panel.tileM.tile[tileNum2].collision) entity.collisionOn = true;
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break;
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case DOWN:
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entityBottomRow = (entityBottomWorldY + entity.speed)/panel.tileSize;
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tileNum1 = panel.tileM.mapTileNum[entityLeftCol][entityBottomRow];
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tileNum2 = panel.tileM.mapTileNum[entityRightCol][entityBottomRow];
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if(panel.tileM.tile[tileNum1].collision || panel.tileM.tile[tileNum2].collision) entity.collisionOn = true;
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break;
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case LEFT:
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entityLeftCol = (entityLeftWorldX - entity.speed)/panel.tileSize;
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tileNum1 = panel.tileM.mapTileNum[entityLeftCol][entityTopRow];
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tileNum2 = panel.tileM.mapTileNum[entityLeftCol][entityBottomRow];
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if(panel.tileM.tile[tileNum1].collision || panel.tileM.tile[tileNum2].collision) entity.collisionOn = true;
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break;
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case RIGHT:
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entityRightCol = (entityRightWorldX + entity.speed)/panel.tileSize;
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tileNum1 = panel.tileM.mapTileNum[entityRightCol][entityTopRow];
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tileNum2 = panel.tileM.mapTileNum[entityRightCol][entityBottomRow];
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if(panel.tileM.tile[tileNum1].collision || panel.tileM.tile[tileNum2].collision) entity.collisionOn = true;
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break;
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}
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}
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}
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@@ -31,6 +31,7 @@ public class GamePanel extends JPanel implements Runnable {
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TileManager tileM = new TileManager(this);
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KeyHandler keyH = new KeyHandler();
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Thread gameThread;
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public CollisionHandler collisionH = new CollisionHandler(this);
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public Player player = new Player(this, keyH);
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public GamePanel() {
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@@ -48,7 +49,7 @@ public class GamePanel extends JPanel implements Runnable {
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@Override
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public void run() {
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double drawInterval = 1000000000 / FPS;
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double drawInterval = (double) 1000000000 / FPS;
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double delta = 0;
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double lastTime = System.nanoTime();
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long currentTime;
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@@ -58,7 +59,7 @@ public class GamePanel extends JPanel implements Runnable {
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while(gameThread != null) {
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currentTime = System.nanoTime();
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delta += (currentTime - lastTime) / drawInterval;
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timer += currentTime - lastTime;
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timer += (long) (currentTime - lastTime);
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lastTime = currentTime;
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if(delta >= 1) {
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@@ -68,7 +69,7 @@ public class GamePanel extends JPanel implements Runnable {
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drawCount++;
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}
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if(timer >= 1000000000) {
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System.out.println("FPS: " + drawCount);
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//System.out.println("FPS: " + drawCount);
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drawCount = 0;
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timer = 0;
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}
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@@ -2,6 +2,7 @@ package de.miaurizius.jgame2d.entity;
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import de.miaurizius.jgame2d.core.Direction;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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public class Entity {
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@@ -15,4 +16,7 @@ public class Entity {
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public int spriteCounter = 0;
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public int spriteNum = 1;
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public Rectangle solidArea;
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public boolean collisionOn = false;
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}
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@@ -20,8 +20,16 @@ public class Player extends Entity {
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public Player(GamePanel panel, KeyHandler keyH) {
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this.panel = panel;
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this.keyH = keyH;
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screenX = panel.screenWidth/2 - panel.tileSize/2;
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screenY = panel.screenHeight/2 - panel.tileSize/2;
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solidArea = new Rectangle();
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solidArea.x = 9;
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solidArea.y = 18;
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solidArea.width = 32;
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solidArea.height = 32;
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setDefaultValues();
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getPlayerImage();
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}
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@@ -51,18 +59,22 @@ public class Player extends Entity {
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public void update() {
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//Move player
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if(keyH.upPressed || keyH.downPressed || keyH.leftPressed || keyH.rightPressed) {
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if(keyH.upPressed) {
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direction = Direction.UP;
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worldY -= speed;
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} else if(keyH.downPressed) {
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direction = Direction.DOWN;
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worldY += speed;
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} else if(keyH.leftPressed) {
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direction = Direction.LEFT;
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worldX -= speed;
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} else if(keyH.rightPressed) {
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direction = Direction.RIGHT;
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worldX += speed;
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if(keyH.upPressed) direction = Direction.UP;
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else if(keyH.downPressed) direction = Direction.DOWN;
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else if(keyH.leftPressed) direction = Direction.LEFT;
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else if(keyH.rightPressed) direction = Direction.RIGHT;
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// CHECK TILE COLLISION
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collisionOn = false;
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panel.collisionH.checkTile(this);
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if(!collisionOn) {
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switch (direction) {
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case UP -> worldY -= speed;
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case DOWN -> worldY += speed;
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case LEFT ->worldX -= speed;
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case RIGHT -> worldX += speed;
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}
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}
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spriteCounter++;
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@@ -75,21 +87,12 @@ public class Player extends Entity {
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}
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public void draw(Graphics2D graphics2d) {
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BufferedImage image = null;
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switch (direction) {
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case UP:
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image = (spriteNum == 1) ? up1 : up2;
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break;
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case DOWN:
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image = (spriteNum == 1) ? down1 : down2;
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break;
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case LEFT:
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image = (spriteNum == 1) ? left1 : left2;
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break;
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case RIGHT:
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image = (spriteNum == 1) ? right1 : right2;
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break;
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}
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BufferedImage image = switch (direction) {
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case UP -> (spriteNum == 1) ? up1 : up2;
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case DOWN -> (spriteNum == 1) ? down1 : down2;
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case LEFT -> (spriteNum == 1) ? left1 : left2;
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case RIGHT -> (spriteNum == 1) ? right1 : right2;
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};
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graphics2d.drawImage(image, screenX, screenY, panel.tileSize, panel.tileSize, null);
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}
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@@ -9,8 +9,8 @@ import java.io.*;
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public class TileManager {
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GamePanel panel;
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Tile[] tile;
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int[][] mapTileNum;
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public Tile[] tile;
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public int[][] mapTileNum;
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public TileManager(GamePanel panel) {
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this.panel = panel;
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@@ -27,15 +27,18 @@ public class TileManager {
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tile[1] = new Tile();
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tile[1].image = ImageIO.read(new FileInputStream("assets/tiles/wall.png"));
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tile[1].collision = true;
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tile[2] = new Tile();
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tile[2].image = ImageIO.read(new FileInputStream("assets/tiles/water.png"));
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tile[2].collision = true;
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tile[3] = new Tile();
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tile[3].image = ImageIO.read(new FileInputStream("assets/tiles/earth.png"));
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tile[4] = new Tile();
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tile[4].image = ImageIO.read(new FileInputStream("assets/tiles/tree.png"));
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tile[4].collision = true;
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tile[5] = new Tile();
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tile[5].image = ImageIO.read(new FileInputStream("assets/tiles/sand.png"));
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