added player stats and re-ordered some classes
This commit is contained in:
@@ -2,7 +2,7 @@ package de.miaurizius.jgame2d.core;
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import de.miaurizius.jgame2d.core.enums.GameState;
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import de.miaurizius.jgame2d.core.enums.GameState;
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import de.miaurizius.jgame2d.entity.Entity;
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import de.miaurizius.jgame2d.entity.Entity;
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import de.miaurizius.jgame2d.entity.objects.HeartObj;
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import de.miaurizius.jgame2d.entity.item.HeartObj;
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import java.awt.*;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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import java.awt.image.BufferedImage;
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@@ -5,5 +5,7 @@ public enum EntityType {
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PLAYER,
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PLAYER,
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NPC,
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NPC,
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MONSTER,
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MONSTER,
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ITEM,
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WORLD
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}
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}
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@@ -1,7 +1,7 @@
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package de.miaurizius.jgame2d.core.handlers;
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package de.miaurizius.jgame2d.core.handlers;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.entity.OldManNPC;
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import de.miaurizius.jgame2d.entity.npc.OldManNPC;
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import de.miaurizius.jgame2d.entity.monster.GreenSlimeMON;
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import de.miaurizius.jgame2d.entity.monster.GreenSlimeMON;
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public class AssetSetter {
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public class AssetSetter {
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@@ -84,6 +84,7 @@ public class EventHandler {
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if(!panel.keyH.spacePressed) return;
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if(!panel.keyH.spacePressed) return;
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panel.gameState = gameState;
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panel.gameState = gameState;
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panel.player.attackCancel = true;
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panel.player.attackCancel = true;
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System.out.println("attack cancel");
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panel.playSE(2);
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panel.playSE(2);
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panel.ui.currentDialogue = "You drank the holy water.\nYour life has been recovered!";
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panel.ui.currentDialogue = "You drank the holy water.\nYour life has been recovered!";
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panel.player.life = panel.player.maxLife;
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panel.player.life = panel.player.maxLife;
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@@ -23,7 +23,7 @@ public class Entity {
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public Rectangle attackArea = new Rectangle(0, 0, 0, 0);
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public Rectangle attackArea = new Rectangle(0, 0, 0, 0);
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public int solidAreaDefaultX, solidAreaDefaultY;
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public int solidAreaDefaultX, solidAreaDefaultY;
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public boolean collision;
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public boolean collision;
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String[] dialogue = new String[20];
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protected String[] dialogue = new String[20];
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// STATE
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// STATE
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public int worldX, worldY;
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public int worldX, worldY;
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@@ -44,12 +44,26 @@ public class Entity {
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int dyingCount;
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int dyingCount;
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int hpBarCounter;
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int hpBarCounter;
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// ATTRIBUTES
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// CHARACTER ATTRIBUTES
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public EntityType type;
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public EntityType type;
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public String name;
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public String name;
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public int speed;
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public int speed;
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public int maxLife;
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public int maxLife;
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public int life;
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public int life;
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public int level;
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public int strength;
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public int dexterity;
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public int attack;
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public int defense;
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public int exp;
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public int nextLevelExp;
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public int coins;
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public Entity currentWeapon;
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public Entity currentShield;
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// ITEM ATTRIBUTES
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public int attackValue;
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public int defenseValue;
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public Entity(GamePanel panel) {
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public Entity(GamePanel panel) {
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this.panel = panel;
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this.panel = panel;
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@@ -1,6 +1,7 @@
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package de.miaurizius.jgame2d.entity.objects;
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package de.miaurizius.jgame2d.entity.item;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.enums.EntityType;
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import de.miaurizius.jgame2d.entity.Entity;
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import de.miaurizius.jgame2d.entity.Entity;
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public class BootsObj extends Entity {
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public class BootsObj extends Entity {
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@@ -8,6 +9,7 @@ public class BootsObj extends Entity {
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public BootsObj(GamePanel panel) {
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public BootsObj(GamePanel panel) {
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super(panel);
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super(panel);
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name = "boots";
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name = "boots";
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type = EntityType.ITEM;
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down1 = initEntitySprites("objects/boots.png");
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down1 = initEntitySprites("objects/boots.png");
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}
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}
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@@ -1,6 +1,7 @@
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package de.miaurizius.jgame2d.entity.objects;
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package de.miaurizius.jgame2d.entity.item;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.enums.EntityType;
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import de.miaurizius.jgame2d.entity.Entity;
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import de.miaurizius.jgame2d.entity.Entity;
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public class HeartObj extends Entity {
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public class HeartObj extends Entity {
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@@ -8,6 +9,7 @@ public class HeartObj extends Entity {
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public HeartObj(GamePanel panel) {
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public HeartObj(GamePanel panel) {
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super(panel);
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super(panel);
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name = "heart";
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name = "heart";
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type = EntityType.ITEM;
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image = initEntitySprites("objects/heart_full");
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image = initEntitySprites("objects/heart_full");
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image2 = initEntitySprites("objects/heart_half");
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image2 = initEntitySprites("objects/heart_half");
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image3 = initEntitySprites("objects/heart_blank");
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image3 = initEntitySprites("objects/heart_blank");
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@@ -1,6 +1,7 @@
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package de.miaurizius.jgame2d.entity.objects;
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package de.miaurizius.jgame2d.entity.item;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.enums.EntityType;
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import de.miaurizius.jgame2d.entity.Entity;
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import de.miaurizius.jgame2d.entity.Entity;
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public class KeyObj extends Entity {
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public class KeyObj extends Entity {
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@@ -8,6 +9,7 @@ public class KeyObj extends Entity {
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public KeyObj(GamePanel panel) {
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public KeyObj(GamePanel panel) {
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super(panel);
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super(panel);
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name = "key";
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name = "key";
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type = EntityType.ITEM;
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down1 = initEntitySprites("objects/key");
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down1 = initEntitySprites("objects/key");
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}
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}
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17
src/de/miaurizius/jgame2d/entity/item/ShieldWoodObj.java
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17
src/de/miaurizius/jgame2d/entity/item/ShieldWoodObj.java
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@@ -0,0 +1,17 @@
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package de.miaurizius.jgame2d.entity.item;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.enums.EntityType;
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import de.miaurizius.jgame2d.entity.Entity;
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public class ShieldWoodObj extends Entity {
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public ShieldWoodObj(GamePanel panel) {
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super(panel);
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name = "shield-wood";
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type = EntityType.ITEM;
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down1 = initEntitySprites("assets/objects/shield_wood");
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defenseValue = 1;
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}
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}
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18
src/de/miaurizius/jgame2d/entity/item/SwordNormalObj.java
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18
src/de/miaurizius/jgame2d/entity/item/SwordNormalObj.java
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@@ -0,0 +1,18 @@
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package de.miaurizius.jgame2d.entity.item;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.enums.EntityType;
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import de.miaurizius.jgame2d.entity.Entity;
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public class SwordNormalObj extends Entity {
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public SwordNormalObj(GamePanel panel) {
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super(panel);
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name = "sword-normal";
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type = EntityType.ITEM;
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down1 = initEntitySprites("assets/objects/sword_normal");
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attackValue = 1;
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}
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}
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@@ -1,8 +1,9 @@
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package de.miaurizius.jgame2d.entity;
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package de.miaurizius.jgame2d.entity.npc;
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import de.miaurizius.jgame2d.core.enums.Direction;
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import de.miaurizius.jgame2d.core.enums.Direction;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.enums.EntityType;
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import de.miaurizius.jgame2d.core.enums.EntityType;
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import de.miaurizius.jgame2d.entity.Entity;
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import java.util.Random;
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import java.util.Random;
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@@ -1,30 +0,0 @@
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package de.miaurizius.jgame2d.entity.objects;
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import de.miaurizius.jgame2d.core.GamePanel;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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@Deprecated
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public class SuperObject {
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public BufferedImage image, image2, image3;
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public String name;
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public boolean collision = false;
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public int worldX, worldY;
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public Rectangle solidArea = new Rectangle(0, 0, 48, 48);
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public int solidAreaDefaultX = 0;
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public int solidAreaDefaultY = 0;
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public void draw(Graphics2D graphics2D, GamePanel panel) {
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int screenX = worldX - panel.player.worldX + panel.player.screenX;
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int screenY = worldY - panel.player.worldY + panel.player.screenY;
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if(worldX + panel.tileSize > panel.player.worldX - panel.player.screenX &&
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worldX - panel.tileSize < panel.player.worldX + panel.player.screenX &&
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worldY + panel.tileSize > panel.player.worldY - panel.player.screenY &&
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worldY - panel.tileSize < panel.player.worldY + panel.player.screenY
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) graphics2D.drawImage(image, screenX, screenY, panel.tileSize, panel.tileSize, null);
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}
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}
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@@ -1,4 +1,4 @@
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package de.miaurizius.jgame2d.entity.objects;
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package de.miaurizius.jgame2d.entity.world;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.entity.Entity;
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import de.miaurizius.jgame2d.entity.Entity;
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@@ -1,4 +1,4 @@
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package de.miaurizius.jgame2d.entity.objects;
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package de.miaurizius.jgame2d.entity.world;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.entity.Entity;
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import de.miaurizius.jgame2d.entity.Entity;
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