added player stats and re-ordered some classes
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53
src/de/miaurizius/jgame2d/entity/npc/OldManNPC.java
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53
src/de/miaurizius/jgame2d/entity/npc/OldManNPC.java
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package de.miaurizius.jgame2d.entity.npc;
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import de.miaurizius.jgame2d.core.enums.Direction;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.enums.EntityType;
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import de.miaurizius.jgame2d.entity.Entity;
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import java.util.Random;
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public class OldManNPC extends Entity {
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public OldManNPC(GamePanel panel) {
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super(panel);
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type = EntityType.NPC;
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name = "oldman-npc";
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direction = Direction.DOWN;
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speed = 1;
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getImage();
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setDialogue();
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}
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public void getImage() {
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up1 = initEntitySprites("npc/oldman_up_1");
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up2 = initEntitySprites("npc/oldman_up_2");
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down1 = initEntitySprites("npc/oldman_down_1");
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down2 = initEntitySprites("npc/oldman_down_2");
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left1 = initEntitySprites("npc/oldman_left_1");
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left2 = initEntitySprites("npc/oldman_left_2");
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right1 = initEntitySprites("npc/oldman_right_1");
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right2 = initEntitySprites("npc/oldman_right_2");
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}
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public void setDialogue() {
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dialogue[0] = "Hello, lad.";
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dialogue[1] = "So you've come to this island to \nfind the treasure?";
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dialogue[2] = "I used to be a great wizard but now... \nI'm a bit too old for taking an \nadventure.";
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dialogue[3] = "Well, good luck on you.";
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dialogue[4] = "I heard drinking the water of the \nholy lake makes you feel fine again...";
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}
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public void setAction() {
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actionLock++;
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if(actionLock != 120) return; //lock action for x frames
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Random rand = new Random();
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int i = rand.nextInt(100)+1; //Generate number between 1 and 100
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if(i <= 25) direction = Direction.UP;
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if(i > 25 && i <= 50) direction = Direction.DOWN;
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if(i > 50 && i <= 75) direction = Direction.LEFT;
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if(i > 75) direction = Direction.RIGHT;
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actionLock = 0;
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}
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}
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