make the other buttons in the options menu work
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@@ -235,6 +235,7 @@ public class UI {
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switch(optionState) {
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switch(optionState) {
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case OVERVIEW -> optionsTop(frameX, frameY);
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case OVERVIEW -> optionsTop(frameX, frameY);
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case SCREENNF -> optionsFSNotify(frameX, frameY);
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case SCREENNF -> optionsFSNotify(frameX, frameY);
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case CONTROLS -> optionsControls(frameX, frameY);
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}
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}
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panel.keyH.spacePressed = false;
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panel.keyH.spacePressed = false;
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}
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}
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@@ -358,17 +359,29 @@ public class UI {
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// CONTROL
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// CONTROL
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textY += panel.tileSize;
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textY += panel.tileSize;
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graphics2d.drawString("Controls", textX, textY);
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graphics2d.drawString("Controls", textX, textY);
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if(commandNum == 3) graphics2d.drawString(">", textX-25, textY);
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if(commandNum == 3) {
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graphics2d.drawString(">", textX-25, textY);
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if(panel.keyH.spacePressed) {
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optionState = OptionState.CONTROLS;
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commandNum = 0;
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}
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}
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// END GAME
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// END GAME
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textY += panel.tileSize;
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textY += panel.tileSize;
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graphics2d.drawString("Quit Game", textX, textY);
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graphics2d.drawString("Quit Game", textX, textY);
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if(commandNum == 4) graphics2d.drawString(">", textX-25, textY);
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if(commandNum == 4) {
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graphics2d.drawString(">", textX-25, textY);
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if(panel.keyH.spacePressed) System.exit(0);
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}
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// BACK
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// BACK
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textY += panel.tileSize*2;
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textY += panel.tileSize*2;
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graphics2d.drawString("Back to Game", textX, textY);
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graphics2d.drawString("Back to Game", textX, textY);
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if(commandNum == 5) graphics2d.drawString(">", textX-25, textY);
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if(commandNum == 5) {
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graphics2d.drawString(">", textX-25, textY);
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if(panel.keyH.spacePressed) panel.gameState = GameState.PLAY;
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}
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// FULL SCREEN CHECKBOX
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// FULL SCREEN CHECKBOX
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textX = frameX + (int)(panel.tileSize*4.5);
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textX = frameX + (int)(panel.tileSize*4.5);
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@@ -408,12 +421,28 @@ public class UI {
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}
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}
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}
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}
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public void optionsControls(int frameX, int frameY) {
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int textX;
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int textY;
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// TITLE
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String text = "Controls";
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textX = getCenteredX(text);
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textY = frameY + panel.tileSize;
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graphics2d.drawString(text, textX, textY);
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textX = frameX + panel.tileSize;
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textY +=panel.tileSize;
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String[] options = {"Move", "Confirm/Attack", "Shoot/Cast", "Inventory", "Pause/Settings"};
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for(String option : options) {
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graphics2d.drawString(option, textX, textY);
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textY += panel.tileSize;
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}
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}
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public enum OptionState {
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public enum OptionState {
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OVERVIEW,
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OVERVIEW,
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SCREENNF,
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SCREENNF,
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MUSIC,
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SFX,
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CONTROLS,
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CONTROLS,
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}
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}
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@@ -111,7 +111,8 @@ public class KeyHandler implements KeyListener {
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}
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}
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// EXIT STATE
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// EXIT STATE
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if(code == KeyEvent.VK_ESCAPE) panel.gameState = GameState.PLAY;
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if(code == KeyEvent.VK_ESCAPE)
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if(panel.ui.optionState == UI.OptionState.OVERVIEW) panel.gameState = GameState.PLAY; else panel.ui.optionState = UI.OptionState.OVERVIEW;
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}
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}
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public void handleDialogue(int code) {
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public void handleDialogue(int code) {
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// EXIT STATE
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// EXIT STATE
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