moved some classes for simplification
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@@ -1,7 +1,7 @@
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package de.miaurizius.jgame2d.entity;
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import de.miaurizius.jgame2d.core.Boot;
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import de.miaurizius.jgame2d.core.Direction;
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import de.miaurizius.jgame2d.core.enums.Direction;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.Utility;
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@@ -1,6 +1,6 @@
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package de.miaurizius.jgame2d.entity;
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import de.miaurizius.jgame2d.core.Direction;
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import de.miaurizius.jgame2d.core.enums.Direction;
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import de.miaurizius.jgame2d.core.GamePanel;
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public class OldManNPC extends Entity {
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@@ -10,9 +10,10 @@ public class OldManNPC extends Entity {
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direction = Direction.DOWN;
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speed = 1;
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getImage();
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}
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public void getPlayerImage() {
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public void getImage() {
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up1 = initEntitySprites("npc/oldman_up_1");
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up2 = initEntitySprites("npc/oldman_up_2");
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down1 = initEntitySprites("npc/oldman_down_1");
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@@ -1,10 +1,11 @@
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package de.miaurizius.jgame2d.entity;
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import de.miaurizius.jgame2d.core.*;
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import de.miaurizius.jgame2d.core.enums.Direction;
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import de.miaurizius.jgame2d.core.handlers.KeyHandler;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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import java.io.*;
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public class Player extends Entity {
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@@ -51,7 +52,7 @@ public class Player extends Entity {
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}
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public void update() {
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//Move player
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// MOVEMENT
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if(keyH.upPressed || keyH.downPressed || keyH.leftPressed || keyH.rightPressed) {
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if(keyH.upPressed) direction = Direction.UP;
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else if(keyH.downPressed) direction = Direction.DOWN;
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