moved some classes for simplification
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@@ -1,5 +1,10 @@
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package de.miaurizius.jgame2d.core;
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import de.miaurizius.jgame2d.core.enums.GameState;
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import de.miaurizius.jgame2d.core.handlers.AssetSetter;
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import de.miaurizius.jgame2d.core.handlers.CollisionHandler;
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import de.miaurizius.jgame2d.core.handlers.KeyHandler;
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import de.miaurizius.jgame2d.core.handlers.Sound;
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import de.miaurizius.jgame2d.entity.Player;
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import de.miaurizius.jgame2d.object.SuperObject;
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import de.miaurizius.jgame2d.tile.TileManager;
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@@ -30,7 +35,7 @@ public class GamePanel extends JPanel implements Runnable {
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int FPS = 60;
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// SYSTEM
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TileManager tileM = new TileManager(this);
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public TileManager tileM = new TileManager(this);
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KeyHandler keyH = new KeyHandler(this);
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Sound se = new Sound();
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Sound music = new Sound();
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@@ -1,5 +1,7 @@
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package de.miaurizius.jgame2d.core;
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import de.miaurizius.jgame2d.core.enums.GameState;
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import java.awt.*;
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public class UI {
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@@ -20,10 +22,10 @@ public class UI {
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graphics2d.setColor(Color.white);
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switch (panel.gameState) {
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case PLAY:
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case GameState.PLAY:
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break;
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case PAUSE:
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case GameState.PAUSE:
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drawPauseScreen();
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break;
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}
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@@ -1,4 +1,4 @@
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package de.miaurizius.jgame2d.core;
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package de.miaurizius.jgame2d.core.enums;
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public enum Direction {
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@@ -1,4 +1,4 @@
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package de.miaurizius.jgame2d.core;
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package de.miaurizius.jgame2d.core.enums;
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public enum GameState {
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@@ -1,4 +1,6 @@
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package de.miaurizius.jgame2d.core;
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package de.miaurizius.jgame2d.core.handlers;
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import de.miaurizius.jgame2d.core.GamePanel;
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public class AssetSetter {
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@@ -1,5 +1,6 @@
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package de.miaurizius.jgame2d.core;
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package de.miaurizius.jgame2d.core.handlers;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.entity.Entity;
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import de.miaurizius.jgame2d.object.SuperObject;
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@@ -1,4 +1,7 @@
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package de.miaurizius.jgame2d.core;
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package de.miaurizius.jgame2d.core.handlers;
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import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.enums.GameState;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyListener;
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@@ -1,4 +1,6 @@
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package de.miaurizius.jgame2d.core;
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package de.miaurizius.jgame2d.core.handlers;
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import de.miaurizius.jgame2d.core.Boot;
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import javax.sound.sampled.AudioInputStream;
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import javax.sound.sampled.AudioSystem;
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