added monster drops
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@@ -46,7 +46,7 @@ public class GamePanel extends JPanel implements Runnable {
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// ENTITY AND OBJECT
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// ENTITY AND OBJECT
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public Player player = new Player(this, keyH);
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public Player player = new Player(this, keyH);
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public Entity[] obj = new Entity[10];
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public Entity[] obj = new Entity[20];
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public Entity[] npc = new Entity[10];
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public Entity[] npc = new Entity[10];
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public Entity[] monster = new Entity[20];
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public Entity[] monster = new Entity[20];
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public ArrayList<Entity> projectileList = new ArrayList<>();
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public ArrayList<Entity> projectileList = new ArrayList<>();
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@@ -107,7 +107,10 @@ public class GamePanel extends JPanel implements Runnable {
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Entity m = monster[i];
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Entity m = monster[i];
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if(m != null) {
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if(m != null) {
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if(m.alive && !m.dying) m.update();
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if(m.alive && !m.dying) m.update();
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if(!m.alive) monster[i] = null;
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if(!m.alive) {
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monster[i].checkDrop();
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monster[i] = null;
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}
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}
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}
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}
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}
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for(int i = 0; i < projectileList.size(); i++) {
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for(int i = 0; i < projectileList.size(); i++) {
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@@ -199,6 +199,19 @@ public class Entity {
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}
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}
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public void use(Entity entity) {
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public void use(Entity entity) {
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} //If entity is consumable
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} //If entity is consumable
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public void checkDrop() {
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}
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public void dropItem(Entity droppedItem) {
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for(int i = 0; i < panel.obj.length; i++) {
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if(panel.obj[i] == null) {
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panel.obj[i] = droppedItem;
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panel.obj[i].worldX = worldX;
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panel.obj[i].worldY = worldY;
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break;
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}
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}
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}
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// SETTING THINGS UP
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// SETTING THINGS UP
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BufferedImage parseSprite() {
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BufferedImage parseSprite() {
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@@ -4,6 +4,9 @@ import de.miaurizius.jgame2d.core.GamePanel;
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import de.miaurizius.jgame2d.core.enums.Direction;
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import de.miaurizius.jgame2d.core.enums.Direction;
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import de.miaurizius.jgame2d.core.enums.EntityType;
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import de.miaurizius.jgame2d.core.enums.EntityType;
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import de.miaurizius.jgame2d.entity.Entity;
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import de.miaurizius.jgame2d.entity.Entity;
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import de.miaurizius.jgame2d.entity.item.CoinObj;
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import de.miaurizius.jgame2d.entity.item.HeartObj;
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import de.miaurizius.jgame2d.entity.item.PotionObj;
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import de.miaurizius.jgame2d.entity.projectile.RockObj;
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import de.miaurizius.jgame2d.entity.projectile.RockObj;
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import java.util.Random;
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import java.util.Random;
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@@ -56,6 +59,12 @@ public class GreenSlimeMON extends Entity {
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actionLock = 0;
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actionLock = 0;
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direction = panel.player.direction;
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direction = panel.player.direction;
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}
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}
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public void checkDrop() {
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int i = new Random().nextInt(100)+1;
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if(i < 50) dropItem(new CoinObj(panel));
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if(i >= 50 && i < 75) dropItem(new HeartObj(panel));
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if(i >= 75 && i < 100) dropItem(new PotionObj(panel));
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}
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// SETTING THINGS UP
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// SETTING THINGS UP
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public void getImage() {
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public void getImage() {
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