added monster drops
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@@ -46,7 +46,7 @@ public class GamePanel extends JPanel implements Runnable {
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// ENTITY AND OBJECT
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public Player player = new Player(this, keyH);
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public Entity[] obj = new Entity[10];
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public Entity[] obj = new Entity[20];
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public Entity[] npc = new Entity[10];
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public Entity[] monster = new Entity[20];
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public ArrayList<Entity> projectileList = new ArrayList<>();
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@@ -107,7 +107,10 @@ public class GamePanel extends JPanel implements Runnable {
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Entity m = monster[i];
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if(m != null) {
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if(m.alive && !m.dying) m.update();
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if(!m.alive) monster[i] = null;
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if(!m.alive) {
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monster[i].checkDrop();
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monster[i] = null;
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}
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}
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}
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for(int i = 0; i < projectileList.size(); i++) {
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