refactor collision handling and improve game state reset functionality
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@@ -367,7 +367,6 @@ public class Player extends Entity {
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inventory.add(currentWeapon);
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inventory.add(currentShield);
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inventory.add(new KeyObj(panel));
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inventory.add(new LanternObj(panel));
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}
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public void setDialogue() {
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dialogue[0][0] = "You are level " + level + " now!\nYou feel stronger!";
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